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Matrox Parhelia Reef Demo – The Best DirectX 8 Benchmark Ever?
Dungeon Siege Tweaking Guide
 
Medal of Honor: Pacific Assault
Midnight Club 2: XBOX
Inside Pitch 2003: XBOX
Duke Nukem: Manhattan Project
EverGlide MousePad


 

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  Wednesday, Apr 2, 2003 Report News | Archive | Top  
Razer XP Drivers Are Now Available
- Posted 1:08 AM By Squirre1
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Well, not to sound negative, it is about damn time... Thats right folks. The people at Razer finally have a XP driver for all of you people that have made lovely statues out of your mouse over the past couple of years. Here is the link and here is the information:
We put the whole thing in one zip file, drvr3001.zip. This will extract to a "cd" directory, which is the CDROM install dir. A subdir of that is "selfext" which has all the individual driver files (like razer_en.exe).

We also put the "razer_en.exe" English version out there too for those too impatient to download the whole thing. We know that it has been a long time coming and we thank our many stalwart fans for their patience and understanding. For more detailed information see our Drivers page.
Be sure if you do download the drivers, check out the drivers page. It does list some stipulations to the drivers that you might be interested in.
 
C&C Generals Patch v1.5
- Posted 11:13 AM By Kagato
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Well, you have to admit, at least EA has constantly churned away at getting bugs removed, and on that note, they have released the v1.05 Patch. The 10MB patch includes the following updates/fixes:
Issues addressed:
1. STAT RECORDING INACCURACY: Made sure the online stats are tracked correctly. Initial disconnecting players will be tracked and wins/losses will be correctly tabulated. One note to remember: At the Disconnect Voting screen players MUST wait for the count down to finish. A player that exits this screen before the count down is done will receive a disconnect. Also, the voting button has been removed from any 2 player game Disconnect Screen.

2. US BARRACKS EXPLOIT: Lowered the number of Rangers that appear after a US Barracks is destroyed.

3. BUGGY MISSILE TRACKING AFTER UPGRADE: Made sure the missiles continue tracking targets after the player upgrades the Rocket Buggy.

4. RELOADING COMANCHES, ROCKET BUGGIES: Made sure the Rocket Buggy and the Comanches can reload reliably.

5. GLA FAST BUILD BUG: Fixed exploit that allowed multiple Workers to speed structure build times.

6. DOUBLE PLANE WEAPONS CAUSE INCORRECT DAMAGE (All planes): Made sure that targets take damage correctly when multiple ordinances hit a target simultaneously.

7. SOME USERS ARE SEEN IN THE WRONG GAME LOBBIES: Fixed this so that “phantom” users wouldn’t be seen in misc. lobbies.

8. GENERAL BALANCING ISSUES:

Bug fixed in MiG damage code where upgraded napalm did too much damage to targets.
GLA Bomb truck health up from 220 to 250.
Worker health up from 100 to 140.
Tunnel Network gun damage increased from 10 per shot to 15 per shot.
Overlord build time increased from 20 to 25 seconds.
Scorpion Tank now builds in 10 seconds instead of 14.
GLA Arms Dealer build up time decreased from 50 to 40 seconds (ini seconds, not game seconds.)
Tunnel Network Build Time improved from 20 seconds to 15 seconds (ini seconds, not game seconds.)
The target link above gives you access to multiple languages, if you'd rather just aim directly for the english patch, click here.
 
EA Announces BF1942 : Secret Weapons
- Posted 3:05 PM By Kagato
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Looks like the folks aren't wanting to slouch on their newest cash cow Battlefield 1942, as they've confirmed yet another expansion for the series, this one titled Battlefield 1942: Secret Weapons. Word:
In Secret Weapons of WWII, players will engage in war with a choice of up to 46 vehicles to control. In addition to the 30 vehicles introduced in the original game such as fighter planes, tanks, and aircraft carriers, players can operate 16 new vehicles including the Horton HO 229 "Flying Wing" that is equipped with 30 mm machine guns and missiles. Other vehicles consist of a U.S. Sherman tank with a T-34 Calliope rocket launcher, U.S. T95/T28 Super Heavy Tank, the Sturmtiger (naval gun mounted on Tiger tank), U.S. Goblin jetfighter, C-47 cargo plane that will serve as a mobile spawn point, the American Armstrong Whitworth AW-52 advanced fighter, the German Wasserfall guided anti-air missile and the German Natter rocket plane. Also, for the first time, Secret Weapons of WWII will give players the chance to fly and fight at the same time with a top secret German prototype Rocket Pack.

There will be seven new weapons including one-shot kill knives. Other weapons include the Bren light machine gun, Remington Auto 5 shotgun and the Mauser K98 grenade rifle. Players can put these weapons to use in eight fresh World War II combat campaigns including Peenemuende, a V2 research facility, and The Eagle's Nest, Hitler's hideaway. All new battlefields offer unique settings ranging from nightfall during the summer in Prague to a winter battle in Norway.

In addition to offering innovative weapons and vehicles, the game introduces British Commando and German Elite troops while enriching gameplay by adding a new "objective based" gameplay mode. In this new mode, players will be tasked with a specific objective such as destroying a secret facility in order to win the battle.
More fraggin' fun for the entire family! Amazing to see a company come out with more "mods" for their own game sooner than the gaming community. There's also some preliminary screenshots posted over at ToTheGame.com. Enjoy.
 
  Thursday, Apr 3, 2003 Report News | Archive | Top  
9-Way AMD Shootout
- Posted 2:36 PM By Kagato
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If you're a hardware kinda person like me, then you may be interested to read Overlockers New Zealand's new 9-Way AMD DDR Motherboard Shootout. Wether your in the process of upgrading or have been thinking about it, this review should help you to decide which direction to go. Word:
From the results above, Nvidia's nF2 chipset provides 7~12% improvement under gaming condition (when GFX card is not the bottleneck) and 5~6% improvement under business tasks. Currently, Via has no retail chipset to compete with Nvidia's nF2. However, we've learnt that Via just announced its KT-400A with an improvement memory sub-system and is said to be on the same performance level as the nF2. For now, AMD DDR users can wait until the KT-400A hits the shelf or the users can grab any nF2 boards recommended below.
I personally own a ASUS A7N8X Deluxe board and I just gotta say the nForce2 chipset just blows away all the VIA based boards I've owned to-date.
Source: Overclockers New Zealand
 
Desert Combat 0.3
- Posted 2:44 PM By Kagato
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If you've played Battlefield 1942, chances are you've played the greatly entertaining Desert Combat mod. Well, for those who've had to wait in agony the past few days for the update since it was initially released to FilePlanet Premium subscribers, you're wait is over. There's a handy link over at Worthplaying that should allow you in on all the updated goodness.
Since the first and second test was so successful, we were able to get valuable feedback and bug reports to make this mod even better, Thank you so much for the support, feedback and donations. Public Alpha 0.3 features a slew of bug fixes and additions aimed at creating one of the best war game experiences on the PC. In this stage of development each is roughly balanced with some minor advantages to each, making gameplay much more fun and exciting.
Just as an FYI, this file weights in at a whopping 127MB.
 
Duke Nukem 3D Source Released To GPL
- Posted 3:14 PM By Kagato
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Slightly different line of scope, but I imagine there are plenty of gamers who also enjoy coding that may be interested to know that the folks at 3drealms have released the Duke Nuke'em 3D source under the GPL. In order to build/compile it, you'll either need OpenWatcom 1.0 or Watcom C++ 10.0 (or higher). Could be interesting to see if anybody does any porting of this time old classic.
 
  Friday, Apr 4, 2003 Report News | Archive | Top  
Day of Defeat Retail Preview
- Posted 2:04 PM By Kagato
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GameSpy has a preview posted of everybody's second favorite Half-Life mod, Day of Defeat, which has a retail release headed to stores May 6th. Word:
After several years of success as a modification, Valve Software hired several members of the team in the summer of 2002 to work on the game internally, with other members continuing to work from locations around the globe. The retail version of Day of Defeat will contain nine brand-new maps, as well as revamped versions of 6 current DoD levels. According to Valve's Doug Lombardi and DoD player animator John Morello II, almost everything has been touched, especially in the art department. Other major additions for the retail version: a British team has been added for the Allies, and a particle system has been added to the current Half-Life code base.
Perhaps this may just be enough to drag some players away from BF1942 back into 'ye old Half-Life.
Source: GameSpy
 
  Sunday, Apr 6, 2003 Report News | Archive | Top  
Activision and Valve Announce Partnership
- Posted 9:46 AM By WaRMaN
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Activision and Valve jointly announced a strategic partnership that grants Activision exclusive worldwide publishing rights to upcoming games created by the PC game developer. The "multi-title" agreement underscores Activision's commitment to partner with top development talent and will expand the company's PC portfolio.

Included under the terms of the agreement, Activision has acquired the publishing rights to Day of Defeat, a multiplayer game powered by Valve's Half-Life technology. Day of Defeat is scheduled for release this May.

"Valve has a proven track record of creating ground-breaking games with worldwide appeal," said Larry Goldberg, executive vice president of Activision Worldwide Studios. "We share with Valve the common goal of delivering the best games possible and with the upcoming launch of Day of Defeat we look forward to kicking-off a strong and successful partnership."

"Activision has been a pioneering games publisher since the days of the Atari 2600, and the company has never been more influential than it is today," said Gabe Newell, co-founder and managing director of Valve. "It's an honor to enter this new partnership and have the opportunity to take Day of Defeat, an ambitious product born of the MOD community, to gamers around the world in a great retail offering."


Source: PR Newswire
 
Playstation 2 Largest On-Line Console
- Posted 10:47 AM By WaRMaN
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Sony is reporting that they have sold over 500,000 network adapters for the Playstation 2 console, which is way above expectaions. 2,500 people join this ever-growing community daily. This is due to Sony catering to all network connections from dial-up to cable/dsl. The Playstation 2 has surpassed XBOX LIVE! because of this fact. In my opinion though, there is a reason why XBOX only caters to high bandwidth connections. Mainly, the mix of dial-up and cable/dsl is just an equation for lag. XBOX LIVE!'s lack of games available is starting to take it's toll. This year should introduce more titles for the XBOX LIVE! and make this race more interesting.
 
  Monday, Apr 7, 2003 Report News | Archive | Top  
Vietcong Patch v1.01
- Posted 7:01 PM By Kagato
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If you've picked up the recently released title Vietcong, be sure to run out and download the new patch. Weighing in at a measly 10MB, the patch gives you all the following goodness:
Fixes for patch v1.01:

  • Significantly improved ingame Frame Rate.
  • Fixed players respawning in each other during Multiplayer action - NB - the server must be running v1.01 to fix this issue.
  • Improved support for surround gaming (supported by Matrox Parhelia).
  • Fixed aim cross, radar and buttons in the briefing.
  • Fixed rendering of plants on Xabre graphics card.
  • Fixed some problems when using DED files to run dedicated server.
  • Fixed teamkill autokick option. Improved protection against cheaters in multiplayer.
  • Downloads can be found at 3D Gamers and Worthplaying.
     
    UT2003 Demo DoS Fix
    - Posted 7:07 PM By Kagato
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    You may remember a short while back that there was a flaw in Epic Games's UT2003 (and not to mention an entire slur of other games) that would allow for some rather nasty DoS exploitations. Well, looks as if they've updated the Unreal Technology page with a fix for the nasty bug. Word:
    All server admins running version 2206 demo servers should download this replacement IpDrv.dll (62KB) which addresses a denial-of-service attack. Demo clients should also apply the patch, as it is possible for malicious servers to cause clients to crash. Thanks to Auriemma Luigi at PivX for reminding me that the UT2003 demo had not been patched to address this issue. We'll have a Linux version in the next day or two.
    I imagine this will make it into the next non-Beta relase. One less DoS attack is a good thing for those who prefer a faster Internet.
     
      Tuesday, Apr 8, 2003 Report News | Archive | Top  
    Sim City 4 Patch
    - Posted 7:23 PM By Kagato
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    Make sure if you're getting ready to get your Sim on, Sim City 4 that is, that you grab the new patch before you do. The 9MB patch, brought to you by EA and Maxis, introduces a long list of updates, enhancements, and fixes for their 4th title in their long-running city building/management line of simulators. For the full list, click on "Read More..." below. You can download the patch from:

    Gamershell
    FileFront
    Worthplaying
    Read More...
     
    Final Fantasy Origins Ships
    - Posted 7:33 PM By Kagato
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    While today's RPGs are definately miles ahead of what we used to play in the old days of Nintendo, in terms of interaction as well as graphics, many still yearn for the RPGs of days gone by. Well, fans of the old Final Fantasy line of games rejoice, as Square Enix is shipping Final Fantasy Origins in North America.
    Square Enix has today announced the North American release of Final Fantasy Origins for the PlayStation, a compilation containing greatly enhanced versions of both Final Fantasy and Final Fantasy II. The remastered editions of the games--which date back to the 1980s--feature new cinematic movies, new opening theme songs, updates of the original event sequences, enhanced graphics, improved sound quality, and new gameplay modes designed to make the games accessible to both beginners and RPG veterans alike.
    While I think I sunk the most amount of time and got my greatest enjoyment out of FF3, a remake of 1 and 2 definately sounds fun, I just wish I had an old NES pad to play them on.
    Source: GameSpot
     
      Thursday, Apr 10, 2003 Report News | Archive | Top  
    Devastation Patch v380
    - Posted 8:32 AM By Kagato
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    If you recently picked up Devastation, a new FPS from the folks at Digitalo, then you'll wanna be sure to grab the new patch that they've released. The biggest fixes include sound changes for weapons, stability fixes for multiplayer, tweaks to the Territories gametype, a new server browser interface, and many more. Click on the "Read More..." link below for a full list if you like. Mirrors of the download can be found at :

    3D Gamers
    Worthplaying
    Edgefiles
    DevastationFiles
    Read More...
     
      Friday, Apr 11, 2003 Report News | Archive | Top  
    Sony to use "Shock and Awe"?
    - Posted 6:24 PM By WaRMaN
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    Shock and Awe is so much of a catch phrase that everyone is rushing to trademark the saying for use of their products. The biggest note of such action is Sony. They plan to use the phrase for a future video game, according to a filing with the U.S. Patent and Trademark office.

    There are also other applicants who wish to profit from the phrase. They include fireworks, lingerie, baby toys, shampoo, consulting services and my favorite: pesticide!
    Source: The Associated Press
     

      Monday, Apr 14, 2003 Report News | Archive | Top  
    Wireless Networking - New Choice In The Works
    - Posted 1:13 PM By Kagato
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    Nowadays, it seems like everybody's talking wireless. From 802.11a, 802.11b, and all the way to 802.11g, there's a variety of choices for consumers alike. Well, now it appears that Intel, Nokia, Proxim, and a bunch of other companies have branded together to launch WiMax. The a non-profit group was founded to certify and promote the upcoming IEEE 802.16 wireless networking standard. So what's so different about the 802.16 standard over its 802.11x brethren? How about "up to 31 miles of linear service area range and allows users connectivity without a direct line of sight to a base station" all at a jawdropping speed of 70Mbps. Definately a great step in the wireless direction. Where do I sign up?!
    Source: TMCnet
     
      Tuesday, Apr 15, 2003 Report News | Archive | Top  
    PS2 Receives Hardware Upgrade
    - Posted 1:45 PM By Kagato
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    While this news doesn't really offer much to existing owners, but those who've held off buying a PS2 may be interested in knowing that the folks at Sony are going to be offering an updated model. So what are they going to be improving upon with this new model? "The new design will support most recordable DVD media, including DVD-R/RW and DVD+R/RW. The new PS2 will also support "progressive scan", a playback method used by some TV sets for clearer images, and it will come with a built-in infrared receiver for using a remote control to control DVD playback." The only bad thing is there is no current launch date listed for us folks in North America, only Japan. You definately can't beat a console/progressive scan DVD player in one package though, especially in the $200 range.
    Source: ZDNet
     
      Wednesday, Apr 16, 2003 Report News | Archive | Top  
    Raven Shield Patch And Maps
    - Posted 7:00 PM By Kagato
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    I somehow missed this one late last week, but anyhow, players of the recently release Rainbox Six 3: Raven Shield may wanna run over and download the 1.1 Patch. Not a great deal of updates and fixes, but perhaps it'll solve one you may have come across. There's also 6 new maps available for download over at Planet Rainbox Six that give you a bit of a throwback to the old day of R6. New updated maps include PC Gamer, Embassy, Killhouse Double, Deathride Mine, Industrial Complex, and Base Control.
     
    Galactic Civilizations Patch
    - Posted 7:09 PM By Kagato
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    Players of Strategy First's Galactic Civilizations, be sure to snag their new v1.02 patch. Now before you even ask what the game is about, it's single player space based strategy game. What? You thought FPS was the only genre of games still made today? Changess/Updates in the patch include:

  • New cut scene: Death of enemy players shown.
  • Option for ships to leave orbit when built
  • Aliens are much more crafty at bargaining
  • Various AI improvements
  • Players can toggle mini map / planet list when viewing planets
  • Trade proposal updates on the fly when offering money
  • Several new galactic events
  • Some new United Planets resolutions
  • Enhanced Metaverse updates
  • Hundreds of minor playability enhancements based on player feedback
  • Several reported bugs fixed.
     
  • Doom 3 Feature
    - Posted 7:18 PM By Kagato
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    Doom 3. You've heard about. You've seen the screenshots. You know it's gonna pound your gaming rig into a smoldering pile of scrap. But how much longer are gamers going to have to wait until it's unholy powers are unleashed upon us, and what exactly do the programming wizards do all day? Well, Wired have posted the article from it's magazine online talking with some of the folks there, their feelings on the project, and more on the gaming goodness that is Doom 3.
    These days, the employees at id need to play with pain. They're hard at work on Doom III, which is already a shoo-in for event of the year in the $10.8 billion videogame industry, even though it's not expected out until fall. In the dozens of times I've come here to research Masters of Doom, my book about John Carmack and his ex-partner, John Romero, I've never seen id's office as focused as it is now. There are no CDs whizzing into walls like Frisbees. No keyboards being hammered during Quake III marathons. No screams of the traditional shooter deathmatch taunt, "Suck it down!" Right now, the only things being sucked down are the brownies and coffee in the kitchen - a caffeine-sugar slammer to fortify the troops for yet another late night.
    No word on exactly when we may see this in stores, but it sounds as if a new demo may be floating out soon,w00t!
    Source: Wired Magazine
     
      Thursday, Apr 17, 2003 Report News | Archive | Top  
    8 Way Play For Mario Kart GC
    - Posted 6:57 PM By Kagato
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    Just when you thought Metroid Prime was the main reason to own a Nintendo Gamecube, there comes word that Mario Kart GC will offer 8-way play via the Nintendo LAN system. Woot:
    Mario Kart GC is being kept under wraps until the E3 games show in May where Nintendo is said to unveil it. And not before time: Mario Kart GC is easily one of the most eagerly anticipated games for the 'Cube.

    However, according to reports, just add another GameCube and copy of Mario Kart GC, and you'll be able to link the two together for 8-player Mario Kart shenanigans. This system works in a similar style to the PlayStation 2 I-Link, but you'll also need two TVs as well. The 8-Player works via two four-player split-screens...
    How much are the used Gamecubes selling for now?
    Source: Computer & Video Games
     
      Friday, Apr 18, 2003 Report News | Archive | Top  
    Delta Force : Black Hawk Down Patch v1.2.0
    - Posted 6:23 PM By Kagato
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    There's a new patch for players of Novalogic's recently released Delta Force : Black Hawk Down. Weighing in at about 10MB, the patch includes the following updates:

  • Additional Cheater validation checks
  • Fixed erroneous punting problem
  • Minor tweaks to a few single player levels
  • New Host option that allows the server to choose as to whether teammates set of friendly claymores
     
  •   Monday, Apr 21, 2003 Report News | Archive | Top  
    Upcoming Battlefield 1942 Patch
    - Posted 8:34 AM By Kagato
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    Looks as if there's another patch in the pipeline for Battlefield 1942 according to this update over at the the official Battlefield 1942 site. The upcoming 1.4 patch looks largely like an update to prevent cheating and will also disable the ability for gamers to use client-side mods.
    Fixes and Features in 1.4 include:

    Tank Repair exploit - tanks will no longer be able to repair in the airplane hanger.
    Improved voting GUI - the voting interface has been improved.
    Cheats - we will be implementing features which address many of the cheats currently being seen in BF1942 games.
    Linux Server.
    Two new guns being added: The DP 1928 - Japanese Assault rifle and the Type 99 - Russian Assault rifle.
    I imagine the client-side mod kill will anger some gamers, but overall, it'll at least help provide a less Cheaterstrike type gaming environment.
     
      Tuesday, Apr 22, 2003 Report News | Archive | Top  
    Retail Release of Day of Defeat Golden
    - Posted 2:25 PM By Kagato
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    Although there are arguably better games these days (in terms of newer graphics, gameplay, etc.) it's still good to see that the retail release of Day of Defeat, probably the second most popular Half-Life mod next to CounterStrike, has gone golden. The cool thing about this release is that you don't need the original Half-Life to play, it's all there for you in one package.
    Gamers get ready to finalize war plans and ready the reinforcements as Valve's Day of Defeat has gone gold. The multiplayer action-packed WWII game pits players in Axis vs. Allies squad-based combat in Western Europe at the height of the war in 1944. Day of Defeat is powered by Valve's Half-Life technology and is the first title to be published by Activision, Inc. under its new strategic partnership with Valve. The title is scheduled for release this May.
    It will be interesting to see the support for this, considering we've got titles like Battlefield 1942 along with the Desert Combat mod, and other era-based titles as well.
     
    Lowdown On Nvidia's nForce3 Chipset
    - Posted 2:35 PM By Kagato
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    With the release of AMD's new line of Opteron chips (i.e. 64bit), you knew it'd only be time before Nvidia would announce their support for it, that being in the release of their nForce3 chipset. The folks at Bjorn3D have ripped into the official nForce3 PDF releases to break it down and let you know what it all means to you.
    With the nForce2 NVIDIA managed to create a kick-ass product for the desktop. It is only natural that they continue the fine tradition and create a chipset for the professional market. The nForce3 Pro promises a lot and if these promises are fulfilled NVIDIA has another winner on their hands.
    Just as a sidenote, the nForce3 chipset does NOT include support for dual channel DDR memory like many are used to from the nForce2 chipset, at least at it's initial release. If you'd like to read up on the Opteron itself, the reviews are slowing coming in, you can follow the links below to get a bit more up-to-speed.

    Tom's Hardware
    Ace's Hardware
    Source: Bjorn3D
     
    Raven Shield Expansion Already In The Works
    - Posted 2:51 PM By Kagato
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    Looks as if there's no rest for the weary at Ubi Soft, at least according to Computer & Video Games. Apparently the folks at Ubi Soft are working on an expansion for Tom Clancy's Rainbow Six 3: Raven Shield and are supposed to officially announced during E3 (i.e. this coming May, 2003).
    Rather than using the somewhat lengthy Rainbow Six 3: Raven Shield - Athena Sword, the expansion will apparently use the slightly shorter Rainbow Six 3: Athena Sword moniker.

    Anyway, Ubi Soft is keeping lips sealed at the moment, but we should hear more on Athena Sword at E3 in May. Surprisingly, the expansion could be with us sooner than later, July being the unconfirmed month of release that's being bounced around.
    Almost makes you wonder if they had a seperate group working on content while the main title was being developed, I mean the game has only been out for about a month!
    Source: Computer & Video Games
     
      Wednesday, Apr 23, 2003 Report News | Archive | Top  
    UT2K3 Retail Patch v2225
    - Posted 8:13 AM By Kagato
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    Been awhile since we've seen one of these, but there's finally a new Unreal Tournament 2003 patch, bringing you up to version 2225. Weighing in at a measly 12.4MB, there is quite a listing of updates/changes made (though alot listed hail from the 2199 release) and can be read by click on the "Read More..." below or clicking here. Get your patch on, and your frag on!
    Read More...
     
      Thursday, Apr 24, 2003 Report News | Archive | Top  
    Multiplayer Test of RTCW : Enemy Territory Released
    - Posted 12:13 PM By Kagato
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    At long last, fans of Grey Matter Studios' Return to Castle Wolfenstein can now give a go at the new RTCW : Enemy Territory multiplayer demo. Weighing in at 103MB, the test includes only one level at this point.
    This TEST consists of one multiplayer map and represents an unsupported version of the multiplayer mode of ET. The final release version of ET will include six multiplayer maps and a full campaign mode. This is a TEST and players may find compatibility and performance issues that will be addressed before the final release. The purpose of this test is to report these issues so that we can address them prior to the release of the game. Players should also understand that the system requirements listed below are very close to what we expect in the release version.
    As far as I can tell, you don't need the original RTCW to play this one either. You can find alternate downloads at FilePlanet.
     
    MwGL Tournament Change
    - Posted 12:59 PM By Squirre1
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    Do to a lack of interest in the Unreal Tournament 2003 5v5 Bombing run. We will be replacing it with a Unreal Tournament 2003 1v1.. So for this event the tournaments will be as listed below in no perticular order...

    - 1v1 Unreal Tournament 2003
    - 1v1 Quake 3
    - 5v5 Counter-Strike

    Hope to see you all there...
     
      Friday, Apr 25, 2003 Report News | Archive | Top  
    Wolfenstein: Tides of War (XBOX)
    - Posted 12:08 AM By WaRMaN
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    Well the Return to Castle Wolfenstein: Tides of War demo for the Xbox is now available in the current edition of the Official Xbox Magazine. The demo includes two massive levels with 5 secrets to unfold, and what better way to find them than with a buddy. Yes, the demo includes cooperative split-screen play as well. The picture I posted gives you a little taste of the split screen madness.

    I got a chance to sit down and play this demo, and I was very impressed! I cannot stand FPS controls on the Xbox controller, but found myself getting around quite easily with the smooth movements of RtCW. The graphics are nothing less than perfect. As you make your way down dark halls avoiding some gorry creatures, you will notice such details as spider webs, and lighting effects. The game plays so smooth and is only a glimpse of what's to come in the final product. Watch for this title to hit the shelves on June 6th, 2003.
     

    Random Game Patches
    - Posted 4:15 PM By Kagato
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    Rather than posting them all seperately, I've bundled up a few links to various updates released today for several recently released PC game titles.

    Black Hawk Down v1.21 (10MB) - General maintenance patch

    Metal Gear Solid 2 Substance v1.01 (12MB) - For ATI Radeon 8500 and above owners only.

    Restaurant Empire v1.13 (13MB)
     
    Mircosoft Announces Next MMORPG - Mythica
    - Posted 4:22 PM By Kagato
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    In case you happened to miss GameSpy's exlusive review on Microsoft's upcoming Mythica, then you may want to read it again as Microsoft has officially announced the title, currently slated for a release sometime 2004, or so says the announcment:
    REDMOND, Wash. - April 25, 2003 - Microsoft Game Studios today announced the in-house development of "Mythica," a revolutionary online PC game that uses new Private Realms Technology to merge the depth and sophistication of a single-player game with the social experience of a massively multiplayer online role-playing game (MMORPG). "Mythica" is scheduled to arrive on store shelves in 2004.

    "Mythica" places gamers in the role of a fallen hero who has ascended to the afterlife as an immortal seeking to achieve godhood in the Norse realms. Utilizing innovative Private Realms Technology, players enjoy grand adventures, handcrafted for one-of-a-kind gaming experiences based on their actions, strategies and whims.

    "When playing 'Mythica,' players will feel like genuine Norse heroes on a personalized journey unique to them," said Adam Waalkes, studio manager for role-playing games at Microsoft Corp. "Through 'Mythica,' Microsoft Game Studios will revitalize the massively multiplayer genre by putting the focus where it belongs: on gameplay."

    In the quest to become the one true hero in a vast gaming world, players may adventure with a band of fellow immortals into huge, populated public spaces or enter a Private Realm. "Mythica's" Private Realms Technology envelopes players in story lines and environments that react to their actions in private areas of the world. Here players become the central characters in a heroic tale where actions have lasting consequences in their own persistent game world.

    The Private Realms are spread across several traditional planes of existence from Norse mythology, from the grassy fields and eternal spring of Asgard to the fiery heart of Muspellheim. Using godlike powers, players can dispel droves of menacing monsters with a single blow or battle massive, monstrous beasts such as the Midgard Serpent.

    "'Mythica' is a delicate balance between a massively multiplayer game with mechanics, depth and socialization expected by veteran online gamers, as well as the intimacy and self-determination of a single-player adventure," said Matt Wilson, executive producer. "In our game, players truly feel like they're center stage in their own adventure."
    If anything, it'll be another title for other soon-to-be and upcoming MMORPGs to compete against and hopefully ensure some uniqueness between the various titles.
     
    Sega To Publish Worms 3D
    - Posted 4:37 PM By Kagato
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    There's always a few folks playing the Worms line of games at LAN parties, and admittedly, afer playing a bit of it, it's damn adictive. Well, looks as if the folks at Sega are going to be publishing the newest in the Worms series, Worms 3D.
    SEGA Europe Ltd, today announced an agreement with Team17 Software Ltd, granting SEGA Europe rights to publish 'Worms 3D' on GameCube from Nintendo, PlayStation 2 computer entertainment system from Sony®, XboxTM video game system from Microsoft®, the as well as the PC. Worms 3D is the first 3D incarnation of the highly acclaimed and best-selling Worms franchise, and this latest version marks the first time a core Worms game will appear on the latest generation consoles.

    SEGA Europe has rights to publish the game across all PAL video system territories, including Europe and Australia/New Zealand, as well as US NTSC video systems including North America. The game will be localised across key European territories, including France, Germany, Spain and Italy.

    The Worms phenomenon has taken the gaming world by storm for many years with sales approaching 8 million units, gripping the minds of gamers everywhere through its simple appearance yet cunningly designed gameplay. Finally, to the excitement of fans everywhere, Worms comes to PC and the latest consoles with a new dimension. Worms 3D is set in a more exciting and immersive game world than ever before, with the same winning emphasis on great multiplayer action and challenging single player fun.
    Looks as if they have the title currently set for a 4th Quarter release. I imagine we'll be seeing screenshots and more in the distant future.
     
      Saturday, Apr 26, 2003 Report News | Archive | Top  
    We Are Giving Away A GameCube
    - Posted 4:18 PM By Squirre1
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    Yeap, you heard it right... At this next event we will be giving away a Nintendo GameCube with 2, maybe 3 game releases. Those who attend and Pre-Pay into the event will get free entry, anyone will be able to purchase additional entries at the event.. There is only one week left for registration, make sure you get signed up.
     
      Monday, Apr 28, 2003 Report News | Archive | Top  
    Counter-Strike Xbox Information
    - Posted 9:21 AM By Kagato
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    The game that never seems to die, that being Counter-Strike, looks as if it's going to get another on the Xbox (dubbed CSX) according to word over at Ritualistic (info was originally publishe din Game Informer Magazine). Some of the new features of this release include:
  • CSX will offer all of the current CS material, the new Condition Zero content, and exclusive content including two weapons (Syringe and Machete), two solo missions, and at least five multiplayer maps.
  • CSX exclusive graphical enhancements include 24-bit texture quality, improved lighting and particle effects, and new color schemes.
  • Support for a widescreen aspect ratio and 480p progressive scan mode enhances the visuals and DD 5.1 provides an incredibly realistic soundscape.
  • Geometry of levels will be altered to account for the loss of precision that comes with the controller-interface; focus on horizontally-oriented action.
  • Hacks will be virtually eliminated from the closed gaming network that is Xbox Live; PKers and idlers will be automatically kicked from servers by Valve's anti-cheat software.
  • At least they are giving a graphics overhaul, which is much needed when compared to newer engines of todays newest batch of games. As a side-note, the NDA's for Half-Life 2 expire today, so expect to see ALOT of information and new screenshots to be making their way around the web today.
    Source: Ritualistic
     
    BF1942 - Update On Patch 1.4
    - Posted 9:25 AM By Kagato
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    If you remember the last Community Update from EA, you may remember that they stated the next patch (1.4) for Battlefield 1942 would axe users ability for client-side mods. Well, according to their newest update it appears as if they got quite a bit of feedback on this and have come up with the following:
    First and foremost, server side mods will not be killed with the 1.4 patch. This means that mods like Desert Combat will continue to function as they have in the past. Secondly, we’ve listened to all of the concerned players who don’t want to lose their favorite client side mods, like the merciless mod. To help make Battlefield 1942 a great experience for everyone, DICE and EA have come up with a solution that should work for all players. In the 1.4 patch, there will be a server side option regarding content checks. When this option is turned on by the server admin, players who are using client side mods will not be able to connect to the server. When this option is turned off, players can join the server with any of the client side mods that they have. We feel that this option provides support for both players that enjoy their client side mods (merciless mod), and those that want to ensure everyone in the game is playing with the same skins/crosshairs etc.
    Definately works for me, and it'll be interesting to see how many servers run with and without this option once the patch is released. I imagine there may be quite a following for "pure" severs, for players wanting one more preventitive measure in place to prevent hacks.
     
      Tuesday, Apr 29, 2003 Report News | Archive | Top  
    SNK To Re-Enter US Market
    - Posted 12:28 PM By Kagato
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    Console fans may remember the NeoGeo gaming system, released by the folks at SNK. Unfortunately, the system never really gained any footing here in the US and SNK eventually left the US market. Now it looks as if they are finally planning on a comeback in the US market, in the form of software/games, not hardware.
    SNK NEOGEO USA Consumer has already been licensed by Nintendo to deliver Game Boy Advance games. PlayStation 2, PS one, GameCube and Xbox licensing deals are also being conjsidered. "Whether it's the current generation (of consoles) that we develop for, or its new platforms in 2004 or 2005, we are going to develop for them," said Herman. "We make games in Japan for PS2, and we plan to convert them—and make others—for play here in the states."

    SNK is setting up shop at this year's E3 in the West Hall, booth # 3008 and will have playable (Japanese) versions of Metal Slug Advance and King of Fighters 2001. It will also be showing video footage of SNK vs Capcom. "We have not released any games in the U.S. since King of Fighters '99," explained Herman. "I've got a backlog of games from 2000, 2001 and 2002. Down the road we will have Samurai Showdown coming and a Metal Slug 3D game will also come out eventually."

    SNK NEOGEO USA Consumer Corp. will stick to software exclusively, no hardware this time around.
    What's amazing is the fact that they actually STILL develop games for the NeoGeo system in Japan, truly amazing considering the age of the system, then again, SNK did put out some amazing games for it as well.
    Source: GameDaily
     
      Wednesday, Apr 30, 2003 Report News | Archive | Top  
    Star Wars Galaxies Beta Update
    - Posted 7:11 PM By Kagato
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    For those that weren't accepted (*cough* me *cough*) into the Beta-test of the upcoming Star Wars Galaxies you can still keep up-to-date on happening by reading through their forums. If you'd rather skip all that, be sure to catch their weekly discussions, like the new one posted today with the newest info on the stress testing and word that the NDA (i.e. gag order) should be lifted in the sometime, near future:
    Since the main purpose of the event was to stress the servers, we only had the XP terminals online for a few hours. We gave some clues to help explorers locate them. Since we didn’t give free money as well and skills aren’t cheap from NPC trainers, there was booming business for players to teach skills to each other. Despite a couple crashes and a problem which made some of the free XP disappear, I think most people had fun with the scavenger hunt. There were frustrations but as I’ve repeated on multiple occasions, Beta is about testing the game not about having fun. In the end, we got a lot of great profiling data to help us optimize the servers more.
    Released soon game will be. It buy you will. Uberness it will be.
     
    America's Army Patch v.1.7.0
    - Posted 7:22 PM By Kagato
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    There's a new patch out for players of America's Army. Weighing in at 19.7MB, the patch upgrades users from v1.6.0 to v1.7.0. If your current version isn't the v1.6.0 or perhaps you've been wanting to try it out, you can go and download the full game, which includes the newest v1.7.0 patches. Be warned though, the full install weighs in at a whopping 406MB. In terms of what's been changed, there's only 2 entries listed in the patch log:

    What's New:
    - new map Bridge_SE
    - updated sound code
     
     
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