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Matrox Parhelia Reef Demo The Best DirectX 8 Benchmark Ever?
Dungeon Siege Tweaking Guide
 
Medal of Honor: Pacific Assault
Midnight Club 2: XBOX
Inside Pitch 2003: XBOX
Duke Nukem: Manhattan Project
EverGlide MousePad


 

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Here come the Nvidia Geforce 2 results you've all been waiting for.

Here are the Specs of the Test PC again:

Athlon XP 1600+
Epox 8KHA+ Motherboard with KT266a core logic chipset with Via 4in 1 driver version 4.38
256mb PC-2100 DDR-Ram
Nvidia Geforce 2 GTS 32mb running ver. 29.60 Detonator drivers
Sound Blaster Live
Windows XP Pro

Here are the game settings I ran the benchmark at:

1024/768 32bit color
Object Detail at Max Setting
Trilinear Filtering enabled
Shadows set to "all complex"
Hardware TnL = Enabled
EAX = Enabled

Here are the results.

FPS Summary
-----------

Total Sample Time : 193.17 s (5297 frames)
Min Frame Delta : 3.75 ms (266.41 fps)
Max Frame Delta : 166.67 ms (6.00 fps)
Average Frame Delta: 36.47 ms (27.42 fps)

27 frames per second. Not to shabby for a card that is 2 years old. Looks like this card has some potential. The first thing I did was disable Hardware TnL. Doing this helped tremendously on the Ati Radeon 8500.

FPS Summary
-----------

Total Sample Time : 193.07 s (6394 frames)
Min Frame Delta : 3.97 ms (252.06 fps)
Max Frame Delta : 166.67 ms (6.00 fps)
Average Frame Delta: 30.20 ms (33.12 fps)

Wow. 5 frames per second increase. Now we are getting somewhere. Looks like the TnL code is broken in Dungeon Siege due to the fact that TnL is slower on a Radeon card and a Geforce card. Now lets disable EAX and see what happens.

FPS Summary
-----------

Total Sample Time : 192.57 s (7599 frames)
Min Frame Delta : 3.87 ms (258.52 fps)
Max Frame Delta : 166.67 ms (6.00 fps)
Average Frame Delta: 25.34 ms (39.46 fps)

Cool. Another 6 frames per second by disabling EAX. Now lets turn the shadows off and see what happens.

FPS Summary
-----------

Total Sample Time : 192.46 s (11241 frames)
Min Frame Delta : 3.79 ms (263.73 fps)
Max Frame Delta : 166.67 ms (6.00 fps)
Average Frame Delta: 17.12 ms (58.41 fps)

Can we say OH MY HECK ? 19 bloody frames per second by turning off the shadows. This is huge. Now we are dangerously close to the magical 60 frame per second mark =-) Now lets set the Filtering method from Trilinear to Bilinear and see what happens.

FPS Summary
-----------

Total Sample Time : 192.49 s (11440 frames)
Min Frame Delta : 3.84 ms (260.58 fps)
Max Frame Delta : 166.67 ms (6.00 fps)
Average Frame Delta: 16.83 ms (59.43 fps)

1 frame per second. I personally cannot tell the visual difference between Bilinear and Trilinear. Finally, I switched the color depth from 32-bit to 16-bit.

FPS Summary
-----------

Total Sample Time : 192.42 s (12316 frames)
Min Frame Delta : 3.81 ms (262.67 fps)
Max Frame Delta : 166.67 ms (6.00 fps)
Average Frame Delta: 15.62 ms (64.01 fps)

5 more frames per second. The visual quality is not as good on the fire and spell effects though. I personally would put it back to 32-bit rendering. It's up to you, though.

So there you have it. A 137 percent increase on performance on a good ol' Geforce 2 GTS. Hope this article helps all of you out there with frame rate issues. If you need any help or have any input, drop me a line at Tmmick2000@MWGL.ORG. Happy benchmarking.

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