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Tactical Ops 2.10 Released For UT
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- Posted 1:08 PM By Squirre1
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There is a new version of the Tactical Ops MOD for UT. This version 2.10 release, there is a whole load of fixes. Here are just a few of them to get ya started:
Weapons Weapons specs rebalanced. Shotguns now have a static accuracy (not affected by movement). New sounds for Ak47, SteyrAug, HK SR9, Shotguns, Famas G2, HK 33, M4m203, HK MP5 Navy, HK MP5k PDW, Flashbang. Improved firing effects. Rebalanced hit sounds and shellcase impact volume. Hiding weapons is back ( handness ). Improved Smoke Grenade code. Bot AI Fixed a bug where bots couldn't find where the C4 was located. Maps Updated maps: Monastery, Ransom2, GetAway, IcyBreeze, Titanic, Resurrection, Spynet2, Verdon, Province. 5 hostages per map limit removed. New s_Trigger parameter: ActivatedBy. A specific team can use triggers, while the other won't be able to. new Map Actor: TO_TriggeredSoundEffect. (with variable radius).
This was a sweet MOD to start with and they only made it better.
Source: UnrealCenter
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