Home
Forums
Articles
Reviews
News Search
News Archive
File Downloads
Chat Client
Polls Page
Contact
Members
Pictures
MWGL Mail Login

Matrox Parhelia Reef Demo – The Best DirectX 8 Benchmark Ever?
Dungeon Siege Tweaking Guide
 
Medal of Honor: Pacific Assault
Midnight Club 2: XBOX
Inside Pitch 2003: XBOX
Duke Nukem: Manhattan Project
EverGlide MousePad


 

  Tuesday, Nov 13, 2001 Report News | Archive | Top  
Ghost Recon Interview
- Posted 4:52 PM By Anthos
EMail News to a Friend  Printer Friendly Version    0 Comments | Add 
Producer Darren Chukitus sits down and answers some questions after wrapping up Ghost Recon. Here's a preview for ya
IGNPC: Let's talk about design. At what point does extreme realism stop being fun? When do you say, "This is realistic but it's maybe not the experience we want the player to have?" How did you compromise reality for the sake of the gameplay?

Darren Chukitus: Put it this way. There are a lot of systems that we use in the game -- weaponry, the command map -- that are great. But what sense is it for me to allow a guy to snipe across the full distance of the map? It just doesn't make any sense. A lot of people were concerned that Ghost Recon was going to be a snipe fest. You'd have these outdoor environments and people were just going to camp and snipe and that's definitely not the case.
Go check out the rest of the story.

 
0 Comments Posted

Add a comment

You have to be logged in in order to post comments..

If you don't have an account yet? Follow this link!

 
Username:

Password:


Click here to Register!

Who do you think makes the best gaming console?
Microsoft
 [tally] 263
Nintendo
 [tally] 41
Sony
 [tally] 161
votes: 465 Polls

 April
SMTWTFS
 123456
78910111213
14151617181920
21222324252627
282930