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CaveNetworks

  Tuesday, Oct 3, 2000 Report News | Archive | Top  
Endangered Species Engine Update
- Posted 6:15 PM By Squirre1
EMail News to a Friend  Printer Friendly Version    0 Comments | Add 
They have updated the Action Forms with alot of new information about the engine that will be used in an upcoming Duke influenced game, Duke Nukem: Endangered Species. The engine is looking sweet and you can see the the images they are putting alot of work into it. Check out what they have to say about it:
Our newest engine combines terrain renderer code capable of processing huge outdoor areas, like seen in Carnivores series, with absolutely new indoor renderer. This engine can be used for development of purely 'corridor' style games; terrain-only based projects as well as fully featured indoor/outdoor titles. The last one is the most important usage of our engine, where vast outdoor areas are combined with huge complex structures that can be placed both upon terrain and underground.

There are no limitations on complexity of structures on the map. In fact, designer can build almost everything he wants both on terrain and below the ground. The only limitation is speed. We worked really hard to make our engine work exceptionally fast. It clips off underground structures when player is on terrain and it also clips off terrain if player is inside the building. The engine renders only visible part of terrain when looking at it through the window for example. It was not an easy task to accomplish, because terrain and corridor engines are absolutely independent. Moreover, in our new engine terrain is not represented as a set of polygons, like in some other games which combine indoor and outdoor environments. Therefore, our latest technology allows you to create interactive world of such size and complexity as no other does.
   
   


For more information, you can check out their website
 
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