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Unreal Fortress Build 276 Released
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- Posted 12:45 PM By Squirre1
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Unreal Fortress has had another release just before Christmas. This is what they had to say about the new build 276:Build 276 of Unreal Fortress fixes a couple of things. We've worked very hard to address the areas that people have brought to our attention so we hope you enjoy it. A christmas present for everyone is Pixie's first Unreal Fortress map called "Run and gun" Here is a list of the new features:
Gameplay
- *** Protection for Console Hacks (including Funbot) - New effect for tranquiliser - New effect for fire - New effect for caltrops
Classes
- Saboteur now restricted to 1 emp grenade - Field Medic's are now immune to Bio Gas - Medics now heal infections/fire etc. - Medics effected less by infections/fire etc. - disguises now lost when dieing - Only a ranger may now pick up a radio - Armourer no longer has knife - Ranger given flashbang grenade, removed from Arsonist - Arsonist given new smoke grenade - Airspeed of heavy gunner reduced - Saboteur's speed reduced
Weapons
- Sniper rifle zoom, charge and crosshairs fixed - More weapon fixes than even knobby can remember - Toolkit now available for saboteur - Rocket momentum reduced - Rocket Speed increased - Knife damage increased - Melee weapon range reduced - Minigun damage increased - Rocket firing offset altered - Tracers added to SMG - SMG accuracy fixed - Spanner does more damage - log entries removed from Mortar - Mortar momentum increased - Mortar rate of fire reduced
Grenades
- New Smoke Grenade - Grenade spawn point tweaked - claymore throwing fixed - claymores can now be destroyed with heavy damage - concs no longer effect through walls - Emp grenade range reduced - Emp grenades no longer destroy sentries, merely disable - smoke and fragments added to frag grenades
Equipment
- *** Destroying dispensers no longer cause server crashes - Detpacks now take 4 seconds to lay - sentryguns can now be rotated with the command: rotatesentry (positive or negative) - Building of items in water fixed - Ammo pack team variable fixed - Sentry Flame attachment now works - Sentry kill messages fixed - Sentry owners now receive frags for sentry kills - Sentry spawns fragments and smoke when destroyed - Sentries now glow when damaged - Armourers no longer killed when sentry is destroyed - Armourer receives frag for sentry kill - New glow effect for sentries, dispensers and flags - Message displayed to armourer if sentry is unable to be built - Camera's can now be destroyed with heavy damage - Dispenser kill messages fixed - Dispenser spawns smoke and fragments when destroyed - Sensors now destroyed with heavy damage
User Interface
- Completely New HUD - Keybindings Utility fixed in network play - Ability to save and restore UT default keys within keybindings utility - "Player" no longer appears in scoreboard when sentries and dispensers built - Health and Armour amounts now reported correctly in HUD - Voice menu key is no longer lost - Voice menu works after using class menu - Arsonist/Heavy Gunner class selection displaying opposite class name fixed
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