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UT Infiltration 2.85.5 Released
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- Posted 8:24 AM By Kagato
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There's a new version of the Infiltration teamplay mod for Unreal Tournament available for download from their Official Web Site. The new version is 2.85.5 and here is a list of changes made in this new version:Two additional weapons have been included, the P90 submachine gun, and the Five seveN pistol. Distance sounds included for all weapons, adding an amazing amount of depth and atmosphere. From the prone position, you can now lower the weapon from the aim perspective. Smooth transition effect moving your weapon from aim and hip. The Last Player Timer will now award the round to the team with the most players or lives or score, based on the situation. Players becoming invisible on a server when standing behind some objects is fixed. Weapons now disappear between rounds. You can now associate camo uniforms to individual maps. We've included presets for all current Infiltration maps, but you can change these to your own style. Loadout items tweaked for gameplay. Internal checks made to prevent the usage of manually edited loadout INI files. Stamina abilities fine-tuned more. Some bulk values adjusted for gameplay. Running is now more realistic. An option is provided to let you set how long carcasses will remain in the battlefield, in seconds. This can remain infinite however. An option is provided to display a message as to who killed you. But you will NOT know who you have killed. Sig551 laser now working online, although the laser dot doesn't always reflect terrain properly. The way teams are interfaced with the game has changed, so you will need to recreate your teams again.
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