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  Wednesday, Sep 25, 2002 Report News | Archive | Top  
Tribes 2 "Re-Release" Patch
- Posted 7:21 PM By Kagato
EMail News to a Friend  Printer Friendly Version    0 Comments | Add 
I suppose this would fall under the old phrase "good things happen to those who wait" and wait, and wait, and ... . Anyhow, it appears as if the promised relaunch of TRIBES 2 appears to be underway (if you missed it originally, you can read about it over at Blue's News) as can be seen with the newest patch that has just been made available. As with any major update, there's too many changes, additions, etc. to list here, just just click on the "Read More..." link below or head over and read Guy Welch's post on the Vivendi Universal Games Forums. For those who already own the game, the new patch will be a required update, users who haven't purchased the game yet will find that their retail version will have all the necessary updates included as of October 4th. While currently not available in the auto-updater, word has it that it should appear sometime tomorrow. If you can't get the patch from the FTP above, give it a try over at 3D Gamers.
 
Full Story:
CHANGES SINCE LAST BETA PATCH

Team repair message spam fix
Fixed static shape crediting bug in CTF
Added script hooks for death types
Added crew name position for other players on vehicle
Fixed adminlist bugs
Fixed periodic camera jerks
Added export/import named selections to Mission Editor
Fixed bug where vehicle station was saving in mission improperly
Added MissionCleanup to the mission group in the mission editor for viewing dynamic objects
Fixed underwater color bug
Object builder now drops objects correctly in the world
Flags no longer stick to mission area boundaries
Deploy object check better for organics
Hard editor bind to F11 removed
Players no longer damaged by destroyed vehicles (thanks script folks!)
NetConnection now reports netgraph properly when simulated ping and packet loss are set
Terraformer bitmap export working properly
Options dialog no longer has News or Forums load screen selections
Fixed bug where players would stop receiving updates from server
Triggers now export properly
Fixed up selection sync'ing between object list and world editor view
Added delete group ability
Changed netConnection's update to reflect old method of packet send timing
Tweaked the ELF back up a bit
Fix for telnetConsole crash
Fix to get time console function
Fixed state for math copro during update loops for proper object synch

Team Rabbit 2 (TR2)
The update package includes two new game types commissioned by Sierra and created by members of the Tribes 2 community. Team Rabbit 2 (TR2), created by Michael "KineticPoet" Johnston and Codality, Inc., adds a new twist to Tribes 2 game play by focusing on acrobatic maneuvers and sports-style action.

Tribes 2 Classic
Tribes 2 Classic, created by Ralph "ZOD" DeMicco, Paul "z0dd" Paella and nearly a dozen additional contributors, brings increased speed and intensity to the Tribes 2 game, with the majority of the changes revolving around creating a faster and more exciting game play experience.

Mission Editing Tools
The Torque Game Engine mission editor has been back-ported to Tribes 2. The new editor offers numerous interface enhancements and improved functionality. For more information on how to use the new mission editor, press in the editor. The Interior inspect apply has been fixed to properly update position and scale of interiors.

Gameplay-related Fixes

Flag hovering over friendly players fixed (z & Z)
Fixed lingering repair projectile
Incorrect image datablock parameter value fixed for ELFBarrelLarge (z & Z)
Fixed FPS slowdown from multiple damage/flash overlays
string bug fixed
Tank lightning kill UE fixed
Disc spread removed, discs now fire to center of reticle
ELF has been significantly nerfed
Trigger delay on weapon fire gone
Players and vehicles should no longer get randomly yanked around during play (net hitches)
ELF projectile now properly removed when target is destroyed (z & Z)
Added QueryPerformanceCounter high resolution timer to fix FPS slowdown bug
Fixed console spam in CTF games (z & Z)
Fixed objective HUD updating in CTF (z & Z)
Fixed deploy objects inside other shapes exploit (z & Z)
Mines are now checked for mission ban list in inventory (z & Z)
Turret owner now properly reset on client drop or team change (z & Z)
Vehicle reticle disappearance bug fixed (z & Z)
Multiple station bugs fixed (z & Z)
Fixed missing ammo globals (z & Z)
Fixed unlimited grenade exploit (z & Z)
Fixed satchel charge pack bug (z & Z)
Fixed incorrect image datablock parameters in turrets and bomber (z & Z)

Scripting-related Fixes and Additions
Added package script fix for Parent chaining on package deactivate (z & Z)
Added formatTimeString() script command (Thanks Bryan Ross!)
Fixed controlDefaults trigger bugs (thanks z0dd!)
Fixed message.cs to allow clients to do ~w voice binds
setGravity() and getGravity() functions for setting gravity from script added
Added noFrictionOnSki parameter to player datablock for T1-like skiing
Moved the execution call to message.cs to an earlier spot in console_end.cs for scriptors (z & Z)

Admin-related Fixes
Added script notification when a telnet client is added (z & Z)
Fixed remote eval security hole in admin.cs
SAD, Admin and Super Admin lists now export (z & Z)
Tourney mode team pick bug fixed (z & Z)

T2TV-related Fixes
Fix for T2TV shared read/write
Fixed zipSubStream to properly write out final blocks on demo streams (for T2TV)

Misc. Changes and Fixes
News and Forums shell pages removed
Added GG splash screen logo
IRC client crash UE fixed (with improper tags)
Minor Radeon init fix

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