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  Wednesday, Sep 18, 2002 Report News | Archive | Top  
SoF II Patch Coming
- Posted 5:38 PM By Kagato
EMail News to a Friend  Printer Friendly Version    0 Comments | Add 
Just as a heads up of what's in store for Soldier of Fortune 2 players, here's a sneak peak at what's being done with the upcoming 1.02 patch for SoF II. There's WAY to many updates to list here so I'll just list a few of the highlights, you can click on the "Read More..." link below to see the full list, or just read the post over at the Raven Software bulletin board.

  • Increased the rate of fire on the M60.
  • All pistols are now single fire but can be fired much faster.
  • If crouched when walking over an item it will make no noise when it is picked up.
  • Crouching in mid air no longer gives accuracy bonus. This means that shooting when jumping will be much more inaccurate as initially intended.
  • Can now pick up bomb, case, etc immediately after its dropped when someone dies.
     
  • Full Story:
    WEAPONS
    =======
    - Fire grenades got minor damage increase for fire on ground
    - M-60 third-person reload animation now properly timed
    - Increased the rate of fire on the M60
    - Slight accuracy adjustment on pistols
    - All pistols are now single fire but can be fired much faster.
    - Should now say "detonated by X's m203" when killed by the m203
    - g_availableWeapons cvar no longer modifiable, now controlled through "disable_*" cvars.
    - Fixed bug that would cause people to join the game with no weapons
    - if crouched when walking over an item it will make no noise when it is picked up
    - Crouching in mid air no longer gives accuracy bonus. This means that shooting when jumping will be much more inaccurate as initially intended
    - Slight increase to the MP5's accuracy
    - M3A1's accuracy has been increased
    - With friendly fire off you can no longer kill a teammate with a grenade by changing teams immediately after throwing it.

    MAPS
    ====
    - Raven map updated to fix the roof bug and the window bug on roof
    - RMG infiltration improved to generate better maps more consistently

    CONSOLE COMMANDS
    ================
    - Added PunkBuster anti-cheat software
    - Console command 'hash' removed due to its use in cheating
    - Added client command "ignore". This allows a client to ignore all chat messages from another client.
    - Added server command "mute". This allows a server admin to turn off chat messages for a given client.
    - g_forceFollow can now be set to force first person spectating
    - Removed cvars that were used as exploits in the game
    - cl_avidemo now generates TGA files instead of jpeg files.

    GAMEPLAY
    ========
    - Use button will now toggle between first and third person spectating when following someone
    - Round timer now starts after the round start delay making each round the total of both numbers
    - No longer spawn as a ghost during warm-up if the round has already started
    - Can no longer shoot teammates during warm-up even if friendly fire is set to 1
    - Can now pick up bomb, case, etc immediately after its dropped when someone dies
    - Timelimit will no longer interrupt a round in progress so the last round will always be finished
    - Added g_teamkillNoExcuseTime and g_teamkillNoExcuseMultiplier to control the amount of time in the beginning of the round where there is no excuse for team killing. The multiplier controls the amount of tk% given for damage done during the no excuse time.
    - Team kill damage is now doubled if you kill a teammate carrying the flag, briefcase or bomb
    - Should no longer get "server is for low pings only" message when a server has sv_maxping set and is full
    - When the counter hits zero on warm-up it should restart quickly rather than the laggy restart it did in the past
    - Autojoin should always join the team in need now
    - New hud representation of team scores including total and alive player counts
    - Loading screen informs you if friendly fire is enabled now
    - About box now says whether or not friendly fire is on
    - MOTD from master server should now show up in the connect screen

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