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  Monday, Oct 7, 2002 Report News | Archive | Top  
Q3A Point Release 1.32
- Posted 7:28 PM By Kagato
EMail News to a Friend  Printer Friendly Version    0 Comments | Add 
Haven't seen one of these for awhile, but id Software has now made available Point Release version 1.32 for Quake 3 Arena. One of the major updates included in this release is Punk Buster support. For a full listing of updates/fixes, click on the "Read More..." link below. You can get the update in two flavors, Win32 and Linux.
Full Story:

  • new network protocol, 68

  • network code:
    improved fragmented messages handling
    map change while client loads map no longer causes an 'Invalid .PK3' error
    map_restart while client loads map no longer causes a reload
    fixing donedl being ignored after autodl if map_restart'ed

  • the demo command has a list of compatible protocols, it will loop through 66 67 68 - you can do '/demo four' and it will try four.dm_66 four.dm_67 four.dm_68 or you can explicitely give a '/demo demoname.dm_??'

  • added mousewheel support in the console:
    wheel to scroll, ctrl+wheel to scroll faster, shift+wheel to scroll history

  • UI in baseq3/ and missionpack/ for PunkBuster configuration
    punkbuster server in server creation dialog (sv_punkbuster)
    punkbuster client in server browser (cl_punkbuster)
    added PB Yes/No to the browsers

  • removed obsolete MPlayer UI stuff

  • bumped server browser to handle up to 4096 servers

  • IP maintained in userinfo

  • cl_guid in userinfo (as part of PB integration)

  • printing ports as unsigned ints, no longer printing negative port numbers

  • cleaned up the legacy IP banning code
    use * for IP pattern matching now instead of 0 (fixes some confusion)
    ex: 192.246.12.*
    made it safe from overflowing and crashing
    NOTE: using PunkBuster's banning system is advised instead though

  • rcon: some fixes to the buffering to avoid overflowing and dropping parts of the message

  • rcon: now supports quoting /rcon g_motd "foo bar"

  • added SVF_CLIENTMASK (0x00000002), works only with <= 32 players
    set bitmask of players to which send entity

  • pushed cl_maxpackets upper limit to 125

  • added [skipnotify] from RTCW, use to display in the console only, but not on client screen(also fixes pb_msgprefix and pb_sv_msgprefix)

  • new cvar sv_lanForceRate (defaults 1):
    forces LAN clients to the maximum rate instead of accepting client setting
    (1 is the default behaviour, backward compatible)

  • new cvar sv_strictAuth (defaults 1):
    server side variable to control wether strict CDKEY auth should be performed with the auth server
    this is required if you want reliable cl_guid for the server (for users tracking)

  • filesystem:
    client re-orders it's pk3s according to the order given by server
    (fixes some 'Invalid .PK3 files referenced' situations

  • fixed invisible entities/players bug (thanks goes to Rick Johnson / Raven for this one!)

  • update x86 VM code (better and safer optimisations) (Richk Johnson / Raven too)

  • clearing client gentity before GAME_INIT call

  • failing vote if there's only one voting client (fixes exploit on 2-player
    server where one player votes then disconnects, forcing vote to pass)

  • added trap_FS_Seek

  • renderer fix:
    if client game code registers a shader after drawsurfaces are generated but before frame is rendered
    had a one-frame visual glitch (shader indexes messed up)

  • renderer fix:
    r_roundImagesDown 0 + map q3dm1 -> crash (buffer overflow fix)

  • renderer fix:
    fixed a crash in widescreen displays (q3dm11)

  • renderer fix:
    MAX_SHADERS up to 2^12

  • renderer fix:
    moved screenshot from frontend to backend, fixes broken r_smp 1 screenshots

  • TA fixes:
    MOD_KAMIKAZE MOD_JUICED logging properly to games.log
    fixed bot taunt spamming

  • fixed typo in scripts/models2.shader (shader error Ursula head)

    Win32 specific:
  • fixed the DirectInput mouse init procedure

  • rcon:
    fixed rcon not working on NT/2000/XP workstations that have a long uptime

    Linux specific:
  • no longer trying to load libMesaVoodooGL.so obsolete code, was confusing when trying to setup correct OpenGL acceleration

  • SMP support in the renderer. Detects CPU count, r_smp 1 default if available. (thanks to Gareth Hughes for contributing this)

  • changed default GL driver from libGL.so to libGL.so.1
    see LSB 1.2 spec: http://www.linuxbase.org/spec/refspecs/LSB_1.2.0/gLSB/libgl.html

  • Handle Ctrl and Space key together correctly (Ctrl was disabling Space)

  • sub-frame timing of input events (key/mouse) (input timing quality now equivalent to win32)

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