Home
Forums
Articles
Reviews
News Search
News Archive
File Downloads
Chat Client
Polls Page
Contact
Members
Pictures
MWGL Mail Login

Matrox Parhelia Reef Demo – The Best DirectX 8 Benchmark Ever?
Dungeon Siege Tweaking Guide
 
Medal of Honor: Pacific Assault
Midnight Club 2: XBOX
Inside Pitch 2003: XBOX
Duke Nukem: Manhattan Project
EverGlide MousePad


 

  Monday, Nov 4, 2002 Report News | Archive | Top  
WarCraft III Patch v1.04
- Posted 7:29 PM By Kagato
EMail News to a Friend  Printer Friendly Version    0 Comments | Add 
The folks at Blizzard have release a new patch (version 1.04) for players of their most recently released title, WarCraft III. You can either grab the patch via Battle.Net or through the manual download. For a complete list of updates/changes/additions, click on the "Read More..." link below or click here.
 
Full Story:
Patch 1.04 - 04 November2002

FIXES

  • Fixed an issue related to full shared unit control and allied play that could cause one or more players to lose the ability to train or upgrade their own units.
  • Fixed an issue that caused the experience point bars in Battle.net profiles
    to improperly reflect recently gained or lost points.
  • Fixed a graphic issue related to the ladder profile and the scroll bar.

    BALANCE CHANGES

    Humans:
  • Divine Shield duration increased to 15/30/45 from 10/20/30.
  • Divine Shield cooldown changed to 35/50/65 from 60/60/60.
  • Avatar cooldown increased to 180 from 120.
  • Resurrection mana cost reduced to 200 from 250.
  • Sorceress acquisition range increased to 700 from 600, improving the
    frequency with which Slow is auto-cast.

    Undead:
  • Banshee acquisition range increased to 700 from 500, improving the frequency with which Curse is auto-cast.
  • Anti-magic Shell is once again dispellable. A summoned unit under a shell
    does not take damage from the dispel, but will lose the shell.
  • Anti-magic Shell mana cost reduced to 50 from 75.
  • Sleep duration decreased on Hero units to 5/10/15 from 10/20/30.
  • Web duration decreased on Hero units to 7 from 20.
  • Animate Dead mana cost reduced to 250 from 300.
  • Player-controlled Ghouls no longer turn off pathing against units when they
    are instructed to harvest lumber.
  • Possession now takes 1 second to cast, up from 0.

    Orcs:
  • Wards are no longer hit by Huntress Moon Glaive bounce.
  • Critical Strike no longer receives damage from Thorns Aura. However, the
  • Blademaster's base attack associated with a Critical Strike still interacts
    with Thorns appropriately.

    Night Elves:
  • Thorns no longer interacts with Critical Strike.
  • Mana Burn mana cost reduced to 50 from 75.
  • Mana Burn drain amount reduced to 50/100/150 from 100/200/300.
  • Mana Burn cooldown reduced to 7 from 9.
  • Huntress damage reduced to 1d3+14 from 1d3+15.
  • Metamorphosis cooldown increased to 180 from 120.
  • Cyclone duration reduced to 10/5.5 from 30/6 (normal unit/Hero units).
  • Starfall cooldown increased to 180 from 120.
  • Druid of the Talon (in Night Elf form) acquisition range increased to 700
    from 600, improving the frequency with which Faerie Fire is auto-cast.
  • Ballista Impaling Bolt no longer functions with "Attack Ground."
  • Ancient Protector cost reduced to 160/80 from 240/100.
  • Ancient Protector hit points increased to 600 from 550.
  • Ancient Protector armor decreased to 1 from 2.
  • Ancient Protector minimum range reduced to 0 from 200.
  • Ancient Protector ranged attack damage reduced to 1d10+44 from 1d13+51.
  • Ancient Protector damage type changed to pierce from siege.
  • Ancient Protector splash damage reduced.

    Creeps:
  • Murloc Mutant damage increased to 1d5+24 from 1d2+12.

    MAP CHANGES

    Many minor changes were made to many maps due to the balance changes made in patch 1.03 and patch 1.04. Some examples include:
  • (4) Lost Temple - Added more shallow water to the islands. Center creep camp is a bit harder. Added Ogre Magi to the corner Ogre creep camps.
  • (6) Moonglade - Reduced all creep camps approximately 2 levels.
  • (8) The Crucible - All start locations should now be very similar, close to
    trees with enough room to build. All Goblin Merchant creep camps are now farther off the main path.
  • (10) Dustwallow Keys - Fixed the choke point in the bottom left. Moved Razormane creeps off the main paths.
  • (12) Ice Crown - Fixed the creep levels so that all camps are equal.

    NOTES: Replays are incompatible between major game revisions. (1.03 replays cannot be viewed with the 1.04 version of Warcraft III.) Custom save games will not load from versions 1.03 and below.

  • 0 Comments Posted

    Add a comment

    You have to be logged in in order to post comments..

    If you don't have an account yet? Follow this link!

     
    Username:

    Password:


    Click here to Register!

    Who do you think makes the best gaming console?
    Microsoft
    Nintendo
    Sony
     
     April
    SMTWTFS
     123456
    78910111213
    14151617181920
    21222324252627
    282930