#1 by BurnPilot on Tuesday, Jul 1 at 4:41 PM
That's nice Krogue, don't play with the rest of us. I see how you are :( #2 by Kagato on Tuesday, Jul 1 at 7:53 PM
I played long enough for them to do a server wipe - guess I made the wrong
choice when I started. Took the game back - that'll pay for another 5 months of
EQ for me ^_^. #3 by BurnPilot on Wednesday, Jul 2 at 2:22 AM
You must have just picked a bad server man. I haven't heard of any COMPLETE
wipes since the servers came up Friday morning (which is when I started
playing). I heard of a couple rollbacks but they were only an hour or 2. #4 by Krogue on Wednesday, Jul 2 at 9:19 AM
Yeah, that sounds really odd. Except for the snafus on Thursday and Friday
with the log-in servers and registration servers being screwed up, it has been
extremely smooth since Saturday. Even the troubleshooting/bitch forums have
become amazingly quiet for such a massive launch. Obviously, there have been
some small hardware issues and software issues, but that is going to happen
anytime. But, so far, I am still having a blast.
And, Burn, I will probably come and join you guys in the future, but I am still
playing with Rick and Jason and the other guys I played with in Beta. We would
have played with the MwGL guys, but there was an issue (which I mentioned in
an earlier forum post) that arose with people being in the MwGL Ventrilo Server,
so we ended up having to set up our own Ventrilo server, and lost touch with
what you guys were doing. Once I get the hang of my character, and start to
plateau on skills, I will definitely start another character on Gorath, and start
playing there. You know I love you guys. #5 by BurnPilot on Wednesday, Jul 2 at 8:28 PM
Ok, just let us know when you log on to Gorath. I'm starting to get some
connections set up so I'm pretty sure I can set you up with whatever you need :) #6 by Freex of Nature on Friday, Jul 4 at 7:40 AM
This game blows. I wouldn't buy this piece of donkey dung even if Natalie
Portman told me we'd have a love scene in the next Star Wars movie.
Umm...maybe I'm being a little hasty. #7 by Kagato on Monday, Jul 7 at 10:06 AM
I'm kind of leaning with you Freex - there's nearly no content in the game - you
HAVE to rely upon other players. Heaven forbid you should be able to just BUY
things you need like medicine, weapons, dancers, etc. No no, that'd be too easy,
you have to wait/find somebody trained in that field. You walk into a hospital full
of doctors, but they're not there to heal you, only to teach you how to heal. And
even then, they don't tell you how to do it once you're trained. You can't buy
medicine, you have to make it. For all the things they had to cut back to get it out
in time, I figured content wouldn't have been one of them.
Missions seem like they're a tad too high on skill level to start too - I think they're
pushing folks towards groups. I had to kite mobs for nearly an hour with my
blaster (marksman) before I finally blew up their little nesting to complete my
mission. I found it easier, most of the time, just doing stuff for nobles in town to
make some cash. #8 by Krogue on Monday, Jul 7 at 12:45 PM
Hmmm ... I guess I was expecting the world and game that I got. From the get-go,
the Developers said that it would be an entirely player-driven economy. No NPC
stores, no easily bought materials for item creation. I have been so excited about
how the economy is going. I know that in order for my Scout to get that next cool
gun, or next cool outfit, I have to find an weaponsmith or tailor, and work out a
deal to get them materials, so they can make me what I need. If they don't have
the skills to do it yet, than we can go out together on raids, and I can help them
level up, so they can provide me with what I need.
I find the content of the game immense. Yes, I agree that it would have been nice
to have the player-mounts/vehicles ready at launch, and the space travel as
well, but I don't know what I would do with them yet anyway. I have too much to
do already, with perfecting my skills, and figuring out where I want to be in this
galaxy. As for the mobs being too tough ... I think that is the point. They do want
people to rely on each other, and to group up. It makes more sense that if I want
to take on creatures or NPC's that are more difficult than the greens and blues
found right outside of town, that I should have to rely on others to take on the
tougher ones. It is amazing how much easier it is, if you only add one or two
people to your hunting party. Throw a medic, a pistoleer, and a brawler into a
group with a Scout and his rifle, and you have a group that can take on quite a
lot. You can make camps, get healed, take shots at long range, and then destroy
them up close.
Obviously, not every game is going to appeal to everyone, but for the right people
(like me), I couldn't have asked for much more ... Except maybe more free time to
play it. #9 by Kagato on Monday, Jul 7 at 1:13 PM
Yeah, I suppose I probably should have followed development a tad more - didn't
realize they had actually planned on it being a player-driven economy - makes
sense, less work and bugs for them to sort out ^_^.
Still found these amusing though :
http://www.gucomics.com/archives/view.php?cdate=20030630
http://www.gucomics.com/archives/view.php?cdate=20030627 #10 by BurnPilot on Monday, Jul 7 at 2:16 PM
I love the player run economy. In fact if there were npc vendors I probably
wouldn't have all the cash I have right now. I also have to agree with Krogue
about the grouping. While I can easily solo a bageraset or murra lair now
(missions which usually net me 1600), grouping definitely adds to the strategic
elements in my book. Since I don't make the bulk of my money from missions I
also wander around when I don't have a group and simply find people who look
like they might be in trouble and help them out. I've met some nice people doing
this. All in all this game has exceeded my expectations.
Also just ignore Freex, he's in geek denial.
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