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  Friday, Jul 26, 2002 Report News | Archive | Top  
Elder Scrolls III : Morrowind Patch
- Posted 8:33 PM By Kagato
EMail News to a Friend  Printer Friendly Version    0 Comments | Add 
You've just gotten home and are ready for some weekend action which includes the playing of Morrowing. Before you fire the game up, be sure to pick up the new v1.2.072 patch that Bethesda Softworks has released. The new update includes some save game improvements, over two dozen bug fixes, and over a dozen fixes to various quests in the game. If you'd like to look over the full list of updates (i.e. too many to list here) check out the update log or just click below on the Read More... button. The official Elder Scrolls site seems a bit back-logged, you can also try some links provided by 3D Gamers.
Full Story:
The Elder Scrolls III


1. Manual Addendum
2. Hardware Issues/System Requirements
3. Performance Tuning
4. The Console
5. Patch Fixes and Additions




1. Install Path
The installation path for Morrowind and the TES Construction set must be the
same. The path for whichever one you install first will be used on the second
one. You will not be able to select a new path on the second CD.




Minimum System Requirements:
* Windows Me/98 128MB RAM
* Windows XP/2000 256MB RAM (Windows NT NOT supported)
* 500mhz Intel Pentium III, Celeron, or AMD Athlon processor.
* 8x CD/DVD-ROM Drive
* 1 GB free hard disk space
* Windows swapfile
* DirectX 8.1 (included)
* 32MB Direct3D Compatible Video card and DirectX 8.1 compatible driver
* DirectX 8.1 Compatible Sound Card
* Keyboard, Mouse

Recommended System Requirements:
* 800mhz or faster Intel Pentium III or AMD Athlon
* 256 MB RAM
* Nvidia GeForce 2 GTS, ATI Radeon 7500 or faster video card

Supported Video Card Chipsets:
NVIDIA GeForce 4
NVIDIA GeForce 3
NVIDIA GeForce 2
NVIDIA GeForce 256
ATI Radeon 8500
ATI Radeon 7500
ATI Radeon 7200
ATI Radeon


1. If your game is crashing or you get sound problems, make sure to update the
drivers for your sound card. You can also solve this by lowering the Hardware
Acceleration on your card.

Do this by going to Windows, selecting "Control Panel", "Multimedia", "Playback
Advanced Properties", "Performance"

Set the Hardware acceleration to either "None" or the line next to "None".

Sound cards that need to have this done include most ESS Technologies and
Cirrus Logic (Crystal Audio) sound cards.

1. Regardless of your video card, make sure to download the latest drivers from
your manufacturer.

2. GeForce2
On some systems with an NVIDIA Geforce2, interior areas of the game may
experience a stutter in framerate, causing you to lurch forward quickly.
Several things can alleviate this. Try switching resolutions, playing 3rd
person view, or having your weapon or magic active. Also make sure you have the
latest drivers for your video card.

1. Windows 2000
Make sure you have Service Pack 2 installed. Without this, you will experience
abnormally long load and exit times in Morrowind and the Construction Set.

2. Must use 32 True Color mode to operate game.

1. ALT+TAB may cause some game instability with some hardware configurations.




There are several things you can do to increase game performance.

1. Slide Real Time shadows all the way off.
On certain machines, shadows become the biggest speed hit.

2. Slide the view distance all the way down.
The farther you can see, the slower the game will run.

3. Slide AI distance to Near.
Causes AI to not process as much for characters closer to you.

4. Turn off music
The music is mp3 format and can eat up CPU time.

5. Turn off pixel shaders if you have them on.
The reflections cause performance to degrade.

6. Lower the game resolution.
The game runs faster at 640x480 and 800x600.




You can activate the console by pressing ~ key (tilde).

Complete console commands can be found in the TES Construction Set help file.


5. Patch Fixes and Additions


VERSION 1.2.0722


Saved games now know which language they are and the Save and Load menus will
not display saves that do not match the current language.

Imperial Altars and Temple Shrines now restore damaged skills as well as
attributes. [PCs with skills reduced by the 'Fury' weapon can visit Imperial
Altars and Temple Shrines to restore their damaged skills.]

Bug Fixes

Fixed a bug involving Teleportation spells not extrapolating correct exterior

Running and jumping through a teleport door no longer damages player when they
land on the other side.

Fixed a bug involving a crash when mousing over your Faction while in menu

The weapon "Fury" now has a "Drain Skill" effect instead of a "Damage Skill"

Imperial Altars and Temple Shrines now restore damaged skills as well as
attributes. [PCs with skills reduced by the 'Fury' weapon can visit Imperial
Altars and Temple Shrines to restore their damaged skills.]

The Bound Cuirass can no longer be dropped.

Fixed a bug involving a container disappearing if you had its contents menu
open and then loaded a save game that would place you in the same room as the

Objects dropped, while you are swimming with no objects beneath you, will no
longer disappear to the center of the world.

Stacks of repair objects will now show their quantity when moused over in the

You will no longer be able to right click out of the Silt Strider travel menu.
This was causing a bug that left the travel menu open after all other menus had
been closed.

Fixed a bug that would allow you to place and remove alchemy objects multiple
times in the alchemy menu and create copies of this object in your inventory.

Fixed a bug that was deleting alchemy objects if you had a container open at
the same time you had the alchemy menu open. If both menus contained the same
object, the object was being removed from the world. Opening an alchemy menu
will now close any open container menus.

Fixed a crash bug involving the creation of new leveled creatures in a plug-in.
If you saved your game with a new leveled creature in view from a custom
plug-in, then chose to load your save without the plug-in, you would crash. Now
if you load this save game you will no longer crash.

Fixed a bug involving mouse buttons not responding in menu mode.

Fixed the resurrect function to no longer resurrect disabled NPC's or

Fixed a small memory leak when summoning bound items.

Items stuck on your mouse pointer will no longer disappear if you click on a
spell or magic item in the magic menu.

6th House Amulets no longer drain your fatigue.

NPCs now correctly report the presence of publicans and beds for rent in Seyda
Neen, Suran, and Dagon Fel.

Fixed an art file problem with the Redas War Axe.

Script sealedtreasuryreport revised to permit scroll to be closed or picked up
from the world if the seal has been broken.

Saved games now know which language they are and the Save and Load menus will
not display saves that do not match the current language.

Fixed a crash bug that occurred when you selected a scroll as active magic then
moused over the image of the scroll in the active magic slot on the multi menu.

Ingredients in Alchemy menu are sorted alphabetically by name, not ID.

Objects in inventory and containers are now sorted alphabetically.

Quest Fixes

Fixed a problem in an alternate path of the main quest involving an NPC named

Fixed a bug dealing with the killing of Bolvyn Venim. Now if he is slain
[except in a proper duel], an 'Essential NPC Killed' message warns the player
he has broken the main quest.

Fixed a bug dealing with entering Sul-Matuul's yurt without permission before
beginning his part of the main quest. This made him hostile, preventing
advancement in the main quest. Now when Zabamund first tells the PC to speak to
Sul-Matuul, a hostile Sul-Matuul is reset to not be hostile.

Fixed a bug in script VivecArenaScript for NPCs transported to fight duels in
the Arena which occasionally caused the NPC to appear below the Arena, breaking
the duels and quests. Also added a check and fix to restore NPCs in saved games
where dueling NPCs had fallen through the Arena floor and disappeared.

Fixed a bug concerning the killing of important NPC's and creatures to the
building of your stronghold in House Hlaalu. You should now receive a message
saying you can no longer continue with your stronghold if you kill someone
important to this quest line.

Completing the "Ice Blade of the Monarch" out of sequence for the Imperial Cult
as a freeform activity no longer causes the player to lose the earlier 'Ring in
Darkness' and "Boots of the Apostle' quests in the faction sequence.

Improved directions to the cavern of Milk in dialog and journal for the Mad
Lord of Milk quest.

Fixed a bug when Dram Bero's champion is slain, but not slain in an Arena duel,
Dram Bero's greeting falsely implied that Dram Bero now had given his support
for the PC on Hlaalu council. Now the greeting accurately indicates Dram Bero's
anger, and other dialog topics indicate that Dram Bero will not support the PC
for House Hlaalu council.

Residents of Sadrith Mora will now acknowledge when the PC has ended
the Gateway hauntings.

Added condition 'Journal a2_3_corpruscure 50' to 'Dwemer piece' topic.
Prevents giving misc_dwrv_artifact50 before quest has begun, preventing Caius
from skipping quests.

Fixed a bug in Vedam Dren's dialogue options that was checking a journal
without checking the player's faction. It allowed the non-Hlaalu player to be
raised in rank in House Hlaalu by killing Orvis Dren, making the player a
member of two of the Great Houses.

Fixed a bug in a Morag Tong quest that was causing Darys Adram to give quest
dialogue to players not currently completing the quest.

Fixed a bug that allowed the VA_VampAmulet quest in the Quarra Vampire
questline to be restarted after completion.

Added a condition to the Morag Tong greeting the player receives from faction
members upon becoming Grandmaster. Because a Main Quest character was in the
faction, she was not using her appropriate Main Quest greetings, stopping the
Main Quest.

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