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Posted by Anthos on 01-31-2003 10:53 AM:

UT2K3 Tournament Rules

TOURNAMENT MATCH RULES

Please note these rules are taken from the Cyberathlete Professional League. Any adjustments to them have been made strictly to accommodate the tournaments at the MwGL events. In no way should these modified rules be construed as a substitution for CPL rules. If you would like to view the CPL rules, in their entirety, please visit http://www.thecpl.com/winter/ut2k3rules.htm .

A.I. Game Definitions:

Free for All - A game composed of more than 2 players where every player is competing against all other players in the match. Each FFA will last for 15 minutes.

1v1 - A game where 2 players compete against each other on one map for a period of 15 minutes.

A.II. Format:

The tournament will consist of both FFA rounds and 1v1 rounds. The number of competitors advancing each round and the number of competitors in each FFA round will be determined at the event, following completed registration for the tournament.

B. The following maps may be used for all matches. Each tournament round will use one map. Final map choice, per round, will be decided once tournament registration has been finalized at the event.

DM-Asbestos (FFA only)

DM-Antalus
DM-Compressed
DM-Curse3
DM-Insidious

C. In the incident of a tie, a 5 minute overtime will be played. If the score is tied after the first overtime match, a double overtime match ensues with the same rules. In the case of further ties, additional matches of 5 minutes will be played on new maps that are randomly chosen per each overtime match.

D. The use of Super Weapons will be disabled.

E. During the one versus one (1v1) rounds, weapon stay will be turned OFF. During the Free for All (FFA) round, weapon stay will be turned ON.

F. Team Death Match (TDM) mode will be utilized during any one versus one (1v1) rounds. Regular Death Match (DM) mode will be utilized during the Free for All (FFA) round.

G. The Translocator will be turned off in both the FFA and 1v1 rounds.

H. Adrenaline will be ON in the FFA round and OFF in 1v1 rounds.

I. Double Damage Amp will be ON in both the FFA and 1v1 rounds.

__________________


Pain is inevitable. Suffering is optional.




Nobody wins in a quick-draw contest.


Posted by Anthos on 01-31-2003 10:54 AM:

A downloadable copy for your reading enjoyment:

__________________


Pain is inevitable. Suffering is optional.




Nobody wins in a quick-draw contest.


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