Rikus Khan
|MwGL| Founder/Co-Leader
Registered: Oct 2001
Location:
Posts: 64 |
Squirrel, Mizzourri and I have a mad phat dope killing system. I go in with cheap @ss units and harass the crap out of them early on. Making them focus on defending and building towers and slowing down they're economy. When pat hits castle age he is ready to charge into one of them with 50 or so of the most fearsome knights in the game. I'll roll in with the best towers and loads of cheap anti-units. I'll have the best anti-units. Meanwhile back in the allied camp Squirre1 is bullding an army of the most expensive, hardest hitting, longest ranged units in the game. As Mizzu and I skin the second player Squirre1 will roll in with bombbard cannons and turkish handgunners. He's done now and the third player cannot stop the range of Squirrel, the power of Mizzu and numbers of the Khan!
Game over .. 45 minutes max ...
Play by Play
Rikus picks Byzantine
He gets cheap @ss anti-units that cost NO GOLD! He will ony be using food and wood and very little of that.
Rikus attacks the first player in 5 minutes with 10 troops. They are all killed but he now has stopped one players economy and is building a barracks just outside of his town. The flood starts now. Every five minutes he gets 10 then 20 then 30 troops. He cannot hold this army back without help from his allies. They must now focus on military and not economy.
By the time Rikus has hit the first player with a group of 20 troops (all of which will not die unless there is help from an ally) Mizzu hits Castle and has 20 or so Fankish Knights ready to roll into the first player for the final destruction. Squirre1 is feeding Mizzu all the gold he needs.
Rikus and Mizzu roll through a weak player one and prepare for player 2 who has built some defenses and is now in Castle.
Game time: 20-25 minutes. Rikus has 50-75 anti-units (Pikemen and Javelin throwers). Mizzu has 25-50 Frankish Knights and 3 or 4 Trebs. Second camp is being started outside the second players home town.
Player 3 MUST attack us at this point or the game is over.
Rikus has an easy time of reaching Imperial as it is super cheap for the Byz. Now 10 Byz pikeman can take 20 knights and have 5 left over! Same numbers with Javelins to Archers. Mizzu's Knights roll over anything else.
Ok, 30 mins in to the game. Rikus and Mizzu both in Imperial. Squirre1 is in Castle but almost to Imperial. He has been feeding Mizzu most of his resources. 2 players on the other side. One in Imperial and one who has helped defend against us already is almost there. Rikus and Mizzu have a castle and several barracks outside enemy player #2's town.
Mizzu blasts through any towers or castles with his trebs and I destroy any cavalry that rushes in. Mizzu and I flood player 2 with nearly 150 units. I let mine go and watch our rear with another 50 units as player 3 attacks out camp. Mizzu takes out the castles and towers while my weak units attack on their own. I am able to defeat player 3 as he is using some unit which I have an anti-unit for. Plus our castle and bombard towers help.
35-40 minutes player 2 dead. Squirrel is now marching to our camp near player 2 with 50 Janisaries and 10 bombard cannons. Mizzu has 50 more Knights ready to go in his home town and brings 'em in. I have over 100 anti-units and the final battle will not last 10 minutes as we now command more nuits than he can have population. Over 250 units will converge on his town with more queued up!
3v3 over in 45!
Unless Krogue is on the other team. In which case he continually runs a peasant or 2 around the map until we all three give and he wins! Damnit!
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