|MwGL| Wicked Sick Admin
Registered: Oct 2001
quote:Personal glory has nothing to do with it. Burn and I have always been team oriented. We work with our team to accomplish the goals set out for the current map. "Deagle-destruction" was simply a good means to help out my TEAM with accomplishing those goals. Communication and TEAM effort has always been the basis of my play. The element of teamwork, which you say has been "introduced" in 1.4 has always been there. Sure, there have been many people that have ignored it, but I don't know of any that have been posting here. So, no, everyone you are hearing from is not upset because it has "strengthened the teamplay component". I don't think it has done anything for the teamplay. Before 1.4, as Burn pointed out, it was possible for 1 person to delay entrance to a bombsite, or a key entrance to a hostage map, until the rest of his TEAM could get there. Now, it's mainly based on extensive luck, which normally will not go his way. They've taken away much of the skill base of the game and oriented it more towards the "fresh meat", if you will. They probably figure that if it's easier for them to get kills, they will stick around and play it longer, and get their friends to spend money on buying CS, making the company more money. Personally, I don't think people should come in and make assumptions (incorrectly, I might add) about why people are upset. Just because someone uses a deagle more heavily then another weapon, does not mean they are playing CS just for the personal glory. I really don't care whether I live or die, as long as I can do the best for helping my team win. Yes, I try to kill as many people as possible, but if it's not necessary for my team to win, then I don't go out of my way to do it. It has always been about teamplay for me, which is probably one of the reasons I've been at the top of the stats pages on servers I've regularly played on. Not that I'm the best at killing people, or have the best Kill to Death ratio, or survive the most rounds, or any of that shit. It's because I play the game as I think that it was truly intended to be played. A team game with set objectives to fulfill.
Originally posted by Krogue
And, how has it slowed down the gameplay? Because now, you have to work within a team framework, and can't go gallavanting around on your own, trying to be the solo hero? In a team game, there should be an element of teamwork. Everyone I am hearing from is upset, because it has strengthened the teamplay component and destroyed their little personal "Deagle-destruction" worlds of personal glory.
If that is the world of personal triumph you need to live in, I agree with Curve's recommendation that you switch to a Single-Player oriented FPS like Quake 3, or UT.
Pain is inevitable. Suffering is optional.
Nobody wins in a quick-draw contest.
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