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Because people don't like change, Buzzz. Most football professionals don't switch to basketball halfway through their career. The same is true for gamers. If you work hard to acquire a certain level of proficiency at a game, of course it's going to be hard to move on to "newer" games. Why should they? Graphics? Pro gamers don't care - they turn everything off anyway. Game style? Very few completely new "original" ideas hit the pike these days - but then again, even when they do, very few progamers make the switch. Look at UT2k3's BR mode... just in -=SoF=- alone there was a large debate about whether or not we should all go out and buy this title. One member brought up the point that BR was new and fun - then again, another member stated "who cares? If I want to play football, I'll go outside and do it."
I tend to agree with the former of those two attitudes, but that's my point: once people are stuck on something, it's very difficult for them to change. Look at Counter-Strike's many many new version releases. For months on end after a new release, pro-gamers screamed, whined, and shouted at the changes, threatening to leave the community if their demands weren't met. Did they leave? Some did, but not many. They got used to the changes and stuck with what they were vaguely used to over going to something new.
It's a fact of life: people don't like change. Doesn't mean change isn't good - people just don't like it.
Q3 is dwindling, however. It will see it's demise long before Counter-Strike. I'd wager it's doomsday to be the day QuakeIV arrives and it's populace moves onto that (assuming it can handle more max_players than it's engine: DoomIII!).
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