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CS 1.4/HL Changelog
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- Posted 12:22 AM By Curve
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With the imminent release day for CS1.4 and the HL update, I thought I'd supply a fairly lengthy changelog for you all to view while you were waiting. You can find out about all the goods by clicking on the Read More link below.
Source: CSNation
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Full Story: Oh and sorry for the absense, me=was busy. Can I get a w00t w00t for cs 1.4?Changes/Additions: » Added Anti-Cheat protection » User Interface redone for HLTV » Dedicated servers (Win32 + Linux) now default to 32MB heapsize. » Improved dedicated server FPS (sys_ticrate) accuracy in Windows NT/2K/XP and Linux. » New map cs_havana » New map de_chateau » Updated version of map de_train » Enhanced in-game spectator mode to include HLTV features » Added new first-person mode to spectator modes » Speaking players flash in team members' radars » Dead bodies remain on the ground for the entire round » Dropped bomb blinks red in Terrorist team's radar » Changed so only Terrorists are notified when the bomb is dropped or picked up » Changed so players must stand still when planting the bomb (including no jumping) » Changed so players can't move or shoot while defusing the bomb » Adjusted pistol accuracy while jumping (all pistols) » Adjusted player jumping values to minimize bunny hopping » Changed so the VIP can't drop any weapons » If player dies, view zooms away from falling body while changing the angle to show the killer » Changed color of the words 'BOMB' and 'VIP' in the scoreboard to make them more visible » Changed so name changes for dead players are stored and processed when the players respawn back into the world » Changed the way "kevlar" and "kevlar/helmet" work using the buy menus...made them work together » Added a sound when "kevlar" and "kevlar/helmet" are purchased » Removed players hearing enemy radio calls » Added code to force "sv_clienttrace 1" on the server » Changed so when someone mutes a player (in the scoreboard), they will no longer see that player's in-game text messages either » Added cheering to HLTV. » Steam beta clients and non-Steam clients can play together on the same server now » Voice communication uses DirectSound by default now » Added player ID to Half-Life DM » Added chat flood protection to HLDM. » Added logging of fatal Sys_Error server shutdowns » Renamed setinfo items "ah" and "vgui_menus" to "_ah" and "_vgui_menus" » Added new setinfo item "_cl_autowepswitch" (default: 1) which controls whether or not a client switches to picked up weapons (if they're more powerful)
New CVARS: » "mp_kickpercent" sets the percentage of teammates it takes to vote off a player maximum: 1.0 minimum: 0.0 default: 0.66 » "sv_restart" acts exactly the same as "sv_restartround" » "sv_send_logos" when "sv_allowdownloads" is set to 1, this cvar will control whether custom logos are propagated to clients default: 1 » "sv_send_resources" when "sv_allowdownloads" is set to 1, this cvar will control whether resources are propagated to clients default: 1 » "cl_corpsestay" client-side cvar to set the amount of time (in seconds) dead bodies will stay before sinking into the ground. Dead bodies are cleared at the beginning of each round. default: 600 » "cl_righthand" client-side cvar to toggle using the right and left hand view-models default: 1 » "cl_minmodels" client-side cvar so clients can play using the minimum model set: leet.mdl, gign.mdl, and vip.mdl default: 0
Bug Fixes: » Smoke grenade fix » Radio command fix » Fixed duplicate HUD weapon sprite bug » Fixed footstep sounds to correctly play when not walking (fixes fastwalk cheats) » Fixed uneven movement rate when moving through water » Fixed server locking up at end of round when a lot of grenades are in play » Fixed several ammo inconsistencies between weapons that share ammo types » Fixed a T as CT skin bug » Fixed bug with "kevlar/helmet" where players could buy it again at the beginning of each round even if they didn't need it » Fixed some view_model animation bugs » Fixed 'use' key causing an instant player stop with no deceleration » Fixed bogus SAVE directory being created when you ran Half-Life. » Fixed filter logic in the launcher. » Fixed bug where clients couldn't connect to server side only MODs. » Fixed bug where you could "kill" the HLTV entity in Half-Life DM. » Fixed AddIP command. » Fixed crash when a func_breakable triggers a trigger_counter. » Fixed Egon gun beam problem in Half-Life DM. » Fixed Tau cannon prediction problem. » Fixed fog messing Additive sprites. » Fixed Alien Grunts not making any attack sounds. » Fixed Egon's beam looking yellow in sofware mode. » Removed "friends" connectionless packet query. » Fixed "bad address type" fatal server error (caused by clients with long names). » Fixed "condump" so the output won't overwrite previous files. » Fixed "cvarlist" so the output won't overwrite previous files. » Fixed rcon_port and rcon_address so they can be set manually by the player to rcon a server. » Fixed server shutdowns related to using bots. » Fixed "vote" and "votemap" commands to work correctly » Fixed bug where clients would try to change their name while dead and then couldn't change it when they respawned. |
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