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Ghost Recon Patch v1.3
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- Posted 8:12 PM By Kagato
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Ubi Soft has released a new patch for US players of Ghost Recon, updating the squad-based tactical shooter by Red Storm Entertainment to version 1.3. This release adds a huge number of changes, including gameplay, graphics, AI, editor and multiplayer improvements and fixes, and brings compatibility with the newly shipping Island Thunder expansion pack. For a full listing of all the updates, fixes, and changes, click on the "Read More..." link below.
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Full Story: WHAT'S NEW ==========
NOTE: Replay files from a previous version of Ghost Recon will no longer work once a mission pack or patch is installed. However, saved campaigns and other settings WILL continue to work normally.
Version 1.3 -----------
GENERAL ------- - New command map quick view modes, N and M by default - Replay playback speed controlled with +/-, pause/unpause with P - Headshots should kill more reliably - Changing to or from underbarrel weapon is instantaneous - Added reticule impulse when switching to a firearm - Binoculars are now standard equipment, L key by default - Added UI for Software Sound option - Multiplayer kits now available in quick mission - Improvements to the loading screen - Can change your actor names in a campaign - Campaign kit assignments are now properly remembered - No longer leave crawling sounds behind when stand up during crawl - Confirmation dialogs added on End Mission and Quit - Increasing mod priority in options maintains selection - Now get 4 stat points in quickmission game types - Improved quickmission screen layout - Map selection now preserved across game type change when possible - Fixes for prone collision & camera placement - Fix for walking backwards through some walls - Fix for reducing grenade roll time - Now setting initial ROF whenever you switch who you control - Fixes to weapon fire messaging for more accurate bullet count and effects - Dead guys no longer make enemies appear on the map - Fixed issues associated with going prone on stairs - Kit index now resets when changing class in setup - Added option to toggle off threat indicator in single player - Level up/down keys for command map are now remappable - Maximum wounds is now properly determined by stamina - Shots that do no damage due to armor now cause a visible reaction - Reworked footstep sounds - Improved load time for some maps - Platoon setup screen no longer loses data when returning from Options - Leg wound limping motion removed - Leaderboard is available in coop game types - Fixed stability and performance issues in the after action - Show dead bodies option cannot be changed in the action - Stationary gun hits are now counted in stats - General improvements to sound emitters and shell music playback
GRAPHICS -------- - Action UI scales with resolution, options for HUD and command map - Motion popping bug fixed - Additional motion improvements and fixes - Action icons no longer remain after quickload - Command map now shows dead with non-blended icon - Command map now shows look direction not torso facing - Vertical placement of smoke effect on game type zones is now correct - Dust/sand effect behind vehicles - Particle effects involving alpha blend optimized - High LOD shadow implementation optimized - Night vision no longer reduces effect of fog - Threat indicator waypoint tick will now flash on changes - Added grenade throwing and door opening reticules - Primary weapons now attach to characters when not in use - Main tank gun firing effects fixed - Command map displays are now bilinear filtered
AI -- - General AI improvements, including more enemy cooperation - AI can now strafe around corners - AIs will drop grenades if shot while in the action of throwing - Improvements to AI suppression - Improved memory management in AI - AIs now detect dead friendly bodies more reliably - Bug fix for some AI running during a replay - Enemies may play taunt sound cues when they have you suppressed - Improved sound propagation for interior spaces - AIs now acknowledge and react to non-wounding shots
IGOR ---- - Campaign file editor added - Kit restriction file editor added - Actor and vehicle counts displayed in Igor - Briefing sound file now specified in Igor - Added new scripting triggers, responses, and queries
MULTIPLAYER ----------- - IP banning added - Server option to disallow voting - Vote hijacking bug fixed - Chat during respawn bug fixed - Multiplayer bases are assigned by company color - Leaderboard display bugs fixed - Server setup screen reworked - New after action timeout option - Tweaks to the join screen - Dropped player loses respawns - prevents "ai cannot respawn" - Motions preloaded on startup to avoid slow starts by new clients - Replays can be saved on dedicated server - Improvements to the multiplayer after action screen - Zone marker smoke effects dynamically change color with team ownership - Optional chat beep notification - Game status now announced as Debrief when in AAR - Max and min respawn times added as server options - Option for limited invulnerability after respawn (cannot do damage while invulnerable) - Waiting screen improvements - Ping indicators in multiplayer pregame - Warning is sent when setting infinite respawn without time limit - Doors and glass reset properly for rematches - Fix to make sure temp directory is always created before trying to write to it - Ready indicators in multiplayer lobby - Disabled name changing while connected to server - List of active mods is dumped to chat log on join - Company color assignments persist across mode changes - Various fixes for receiving bad gunshot messages - Fixed a multiplayer crash in observer mode - Fixed a client crash when exiting a server from the action phase - Kit restriction files are now additive across mods - Vehicle turrets generate much less network traffic - Dead or observing players can now see all after action chat - Improved clock management for better interpolation - Fixed grenades bouncing off glass on clients - Request eject button is now correctly enabled after a rematch - Fixed kit restriction bugs involving different restrictions per platoon - Redundant kits removed from No Explosives kit restriction - Added No Sensors kit restriction - Some additional cheat prevention measures |
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