Home
Forums
Articles
Reviews
News Search
News Archive
File Downloads
Chat Client
Polls Page
Contact
Members
Pictures
MWGL Mail Login

Matrox Parhelia Reef Demo – The Best DirectX 8 Benchmark Ever?
Dungeon Siege Tweaking Guide
 
Medal of Honor: Pacific Assault
Midnight Club 2: XBOX
Inside Pitch 2003: XBOX
Duke Nukem: Manhattan Project
EverGlide MousePad


 

Search MwGL News: (BOOLEAN Supported: AND, OR, NOT)
All search criteria entered is ANDed by default!!! Click here for more assistance.
  Monday, Mar 17, 2003 Report News | Archive | Top  
IGI2 Upgrade
- Posted 7:32 PM By Kagato
EMail News to a Friend  Printer Friendly Version    0 Comments | Add 
Players of Codemasters' IGI 2: Covert Strike will probably want to grab the new upgrade that they've released today:
Introducing a new multiplayer jungle mission, the upgrade also enhances the games online and LAN multiplayer functionality. In the mission, IGI operatives have located a Conspiracy base deep inside a jungle. The IGI team's objectives are to turn on the base's generator, hack in to a computer to discover the purpose of the base and finally destroy one of two temple ruins the Conspiracy has been using as cover for the base. Meanwhile the Conspiracy group must defend its base.
There's also a whole slew of new fixes include in the 40MB upgrade, click on the "Read More..." link below for more info. Alternate links include:

Filefront
Worthplaying
Gamershell
 
Full Story:
Fixes:

  • Removed 'CD-authentication failed' messages on clients.
  • Fixed bug in weapon system causing network overload (unable to spawn, unable to change weapon).
  • Possible to specify alternative network config files when starting server. See MP-README.txt for details.
  • Fixed a spawn bug preventing players from sending new spawn requests if they were initially denied spawning.
  • Fixed problem with being thrown out from the terrain when sliding.
  • Fixed limiting of view-angle when lying down.
  • Fixed bug that left one player with no weapon when 2 players simultaneously tried to pick up a weapon.
  • Fixed Mission Complete credit, always showed server local player in listen mode.
  • Fixed so dead players don't stand up where they died if respawning while they are in the death sequence.
  • Fixed so weapons don't get stuck some times with autofire after dead.
  • Fixed so bomb don't explode many times with laggy network.
  • Fixed so players can't fire while disarming bomb.
  • Removed player-corpses' knife-slashes which killed other players.
  • Added the display of servername to score-screen
  • Enabled players who join after Obj1 is completed to disarm planted bomb.
  •  
    Username:

    Password:


    Click here to Register!

    Who do you think makes the best gaming console?
    Microsoft
    Nintendo
    Sony
     
     April
    SMTWTFS
     123456
    78910111213
    14151617181920
    21222324252627
    282930