Tactical Ops 2.10 Released For UT
Posters Name: Squirre1
Posters Email: firstname.lastname@example.org
Subject: Tactical Ops 2.10 Released For UT
News:Weapons specs rebalanced.
There is a new version of the Tactical Ops MOD for UT. This version 2.10 release, there is a whole load of fixes. Here are just a few of them to get ya started:
Shotguns now have a static accuracy (not affected by movement).
New sounds for Ak47, SteyrAug, HK SR9, Shotguns, Famas G2, HK 33, M4m203, HK MP5 Navy, HK MP5k PDW, Flashbang.
Improved firing effects. Rebalanced hit sounds and shellcase impact volume.
Hiding weapons is back ( handness ).
Improved Smoke Grenade code.
Fixed a bug where bots couldn't find where the C4 was located.
Updated maps: Monastery, Ransom2, GetAway, IcyBreeze, Titanic, Resurrection, Spynet2, Verdon, Province.
5 hostages per map limit removed.
New s_Trigger parameter: ActivatedBy. A specific team can use triggers, while the other won't be able to.
new Map Actor: TO_TriggeredSoundEffect. (with variable radius).
This was a sweet MOD to start with and they only made it better.
Source: UnrealCenter (http://www.unrealcenter.com)
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