Posters Name: Anthos
Posters Email: firstname.lastname@example.org
Subject: Jedi Outcast Interview with Kenn Hoekstra
More stuff on the soon to be here, much anticipated Jedi Knight 2. Here's a little preview.
Judging by the intense and impressive released screens of various lightsaber battles, it looks like players will have a very large degree of control over both Kyle Katarn’s physical movement, as well as control over his lightsaber - are we correct to assume this? And can you explain a little about the mechanics of both, in taking part in lightsaber battles?Have a look-see at the entire interview.
"Kyle’s lightsaber movements are directly tied to his physical movements themselves. From the most basic standpoint, the lightsaber has a primary swing attack and the alternate saber attack is the saber throw. From there, you factor in Kyle’s directional movement (front/back/left/right) as well as whether or not Kyle is crouching, jumping, walking, running or standing still. You also need to factor in other special movements (like flips and wall walking), combinations and which of the three saber fighting styles he’s using at the time. In addition to the physical, primary attacks, the saber has three levels of saber throw and three levels of defense for blocking shots/parrying saber attacks. Put it all together and you’ve got a massive number of lightsaber moves Kyle can perform. To give you a better idea of what I’m talking about, Kyle has about 500 animations for the lightsaber movements and attacks if you include all of the transition moves from one attack animation to another."