CS 1.4/HL Changelog


Posters Name: Curve
Posters Email: JMossie@mwgl.org
Subject: CS 1.4/HL Changelog

News:
With the imminent release day for CS1.4 and the HL update, I thought I'd supply a fairly lengthy changelog for you all to view while you were waiting. You can find out about all the goods by clicking on the Read More link below.
Source: CSNation (http://csnation.counter-strike.net)

Full Story:
Oh and sorry for the absense, me=was busy. Can I get a w00t w00t for cs 1.4?

Changes/Additions:
» Added Anti-Cheat protection
» User Interface redone for HLTV
» Dedicated servers (Win32 + Linux) now default to 32MB heapsize.
» Improved dedicated server FPS (sys_ticrate) accuracy in Windows NT/2K/XP and Linux.
» New map cs_havana
» New map de_chateau
» Updated version of map de_train
» Enhanced in-game spectator mode to include HLTV features
» Added new first-person mode to spectator modes
» Speaking players flash in team members' radars
» Dead bodies remain on the ground for the entire round
» Dropped bomb blinks red in Terrorist team's radar
» Changed so only Terrorists are notified when the bomb is dropped or picked up
» Changed so players must stand still when planting the bomb (including no jumping)
» Changed so players can't move or shoot while defusing the bomb
» Adjusted pistol accuracy while jumping (all pistols)
» Adjusted player jumping values to minimize bunny hopping
» Changed so the VIP can't drop any weapons
» If player dies, view zooms away from falling body while changing the angle to show the killer
» Changed color of the words 'BOMB' and 'VIP' in the scoreboard to make them more visible
» Changed so name changes for dead players are stored and processed when the players respawn back into the world
» Changed the way "kevlar" and "kevlar/helmet" work using the buy menus...made them work together
» Added a sound when "kevlar" and "kevlar/helmet" are purchased
» Removed players hearing enemy radio calls
» Added code to force "sv_clienttrace 1" on the server
» Changed so when someone mutes a player (in the scoreboard), they will no longer see that player's in-game text messages either
» Added cheering to HLTV.
» Steam beta clients and non-Steam clients can play together on the same server now
» Voice communication uses DirectSound by default now
» Added player ID to Half-Life DM
» Added chat flood protection to HLDM.
» Added logging of fatal Sys_Error server shutdowns
» Renamed setinfo items "ah" and "vgui_menus" to "_ah" and "_vgui_menus"
» Added new setinfo item "_cl_autowepswitch" (default: 1) which controls whether or not a client switches to picked up weapons (if they're more powerful)

New CVARS:
» "mp_kickpercent" sets the percentage of teammates it takes to vote off a player maximum: 1.0 minimum: 0.0 default: 0.66
» "sv_restart" acts exactly the same as "sv_restartround"
» "sv_send_logos" when "sv_allowdownloads" is set to 1, this cvar will control whether custom logos are propagated to clients default: 1
» "sv_send_resources" when "sv_allowdownloads" is set to 1, this cvar will control whether resources are propagated to clients default: 1
» "cl_corpsestay" client-side cvar to set the amount of time (in seconds) dead bodies will stay before sinking into the ground. Dead bodies are cleared at the beginning of each round. default: 600
» "cl_righthand" client-side cvar to toggle using the right and left hand view-models default: 1
» "cl_minmodels" client-side cvar so clients can play using the minimum model set: leet.mdl, gign.mdl, and vip.mdl default: 0

Bug Fixes:
» Smoke grenade fix
» Radio command fix
» Fixed duplicate HUD weapon sprite bug
» Fixed footstep sounds to correctly play when not walking (fixes fastwalk cheats)
» Fixed uneven movement rate when moving through water
» Fixed server locking up at end of round when a lot of grenades are in play
» Fixed several ammo inconsistencies between weapons that share ammo types
» Fixed a T as CT skin bug
» Fixed bug with "kevlar/helmet" where players could buy it again at the beginning of each round even if they didn't need it
» Fixed some view_model animation bugs
» Fixed 'use' key causing an instant player stop with no deceleration
» Fixed bogus SAVE directory being created when you ran Half-Life.
» Fixed filter logic in the launcher.
» Fixed bug where clients couldn't connect to server side only MODs.
» Fixed bug where you could "kill" the HLTV entity in Half-Life DM.
» Fixed AddIP command.
» Fixed crash when a func_breakable triggers a trigger_counter.
» Fixed Egon gun beam problem in Half-Life DM.
» Fixed Tau cannon prediction problem.
» Fixed fog messing Additive sprites.
» Fixed Alien Grunts not making any attack sounds.
» Fixed Egon's beam looking yellow in sofware mode.
» Removed "friends" connectionless packet query.
» Fixed "bad address type" fatal server error (caused by clients with long names).
» Fixed "condump" so the output won't overwrite previous files.
» Fixed "cvarlist" so the output won't overwrite previous files.
» Fixed rcon_port and rcon_address so they can be set manually by the player to rcon a server.
» Fixed server shutdowns related to using bots.
» Fixed "vote" and "votemap" commands to work correctly
» Fixed bug where clients would try to change their name while dead and then couldn't change it when they respawned.


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