HL/CS Server Beta Files

Posters Name: Curve
Posters Email: JMossie@mwgl.org
Subject: HL/CS Server Beta Files

Valve has released beta server files for testing that fixes a slew of bugs. I'd recommend downloading these server side patches if you have had any problems. According to PHL, clients should have no problems connecting to the server so let's get to downloading.
Source: Planet Half-Life (http://www.planethalflife.com)

Full Story:
Here's a list of changes:


  • Linux: Fixed server using 64 MB more memory than it needed to.
  • Linux: Added -pingboost command line parameter. Currently supports two different methods ('-pingboost 1' or '-pingboost 2'). Only one method can be active. Method 2 is the same method used in the old 3108 hlds_run_test beta build. Method 1 is a new method. These may not work well (or at all) on some OS environments.

    hlds_run script

  • Linux: Added "-debug" flag to automagically run gdb and pull out useful info.
  • Linux: Quits script on "quit" from console, restarts on crash (via "-restart" flag).


  • Fixed incorrect WonIDs/SteamIDs in logs.
  • Fixed 'undefined symbol: __strtouq_internal' on some Linux systems.
  • Fixed sv_allowdownload being required to be set to 1 for clients to connect to secure servers.
  • Fixed segmentation fault on some Linux systems when attempting to run in secure mode.
  • Fixed 'bad address type' fatal error on servers that attempt to run in secure mode but have no DNS resolution.
  • Fixed DropClient messages for Steam clients who were banned or have a duplicate Steam ID to properly show the SteamID of the client.
  • Added logging of the anti-cheat system catching and kicking detected cheats.
  • Added logging of "kick" commands.
  • Added logging of "banid" commands.


  • Fixed HLTV reporting wrong spectator numbers if connection to server was pending.
  • Fixed "multicast 1" not working if it was issued before HLTV connected to game server.
  • Added "serverversion", can be set to '1108' to view/re-record old demos.
  • Added new debug message for mod makers if a packet couldn't be parsed correctly.
  • Fixed relay proxies reporting wrong spectator/slots numbers in multiplayer/LAN menu.
  • Changed error message if clients try to download missing resources to be more helpful.


  • Restored "mp_fadetoblack" server variable.


  • Fixed DMC powerup bug where the invisibility ring would make people glow red.
  • The downloads via FilePlanet:
    Win32 Half-Life Server - Beta
    Linux Half-Life Server - Beta
    /me posts this before CSN :)

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