News: A few months back, the internet community started getting all abuzz about a game called Serious Sam. It was being developed by a group of Croatian game developers, in a war torn area of the world, and basically in their garage. The buzz was that the game offered awesome first person shooter gameplay, running on their own developed engine. The graphics were outstanding and the storyline unique.
Well, today in software stores across the U.S., gamers will get to see for themselves how well Croteam pulled it off.
From their website, these are just some of the standout features of the game:
Powerful 3d technology and advanced tools
Serious Sam is powered by 'Serious engine' featuring state of the art technology including:
1. Both complex indoor and outdoor scenes in one engine, 2. Multiple direction gravity, 3. Advanced LOD for loads of enemies at the same time, 4. Directional light for daylight scenes, 5. Portals and mirrors, 6. Truly dynamic volumetric fog and haze, 7. Both skinned and multi-part models combined, 8. Hyper-texturing and hyper-mapping for life-like richly detailed environments, 9. High polygon count multi-resolution meshes, 10. Photo-realistic lens flares with real-time lens reflections, 11. Advanced particle system, 12. Procedural textures (water, fire, smoke, plasma, electricity), 13. Photo-realistic reflections, specularity and bumps, 14. Up to 4 split screen support, 15. Easy-to-use real-time development tools (Serious editor, Serious Modeler, and custom AI language based on C++).
For a complete list see Engine Features.
Fighting with loads of enemies at the same time (high-adrenaline arcade-feel action)
Serious Sam is filled with loads of enemies. This is possible with the latest engine technology. It is possible to have 50+ enemies in one scene, with everyone firing, running, jumping and screaming at the same time. This feature is not extensively used in any 3D action so far, because technology didn't allow it. But, with our Serious engine this is now possible. It is used primarily in open spaces, where it is possible to put hundreds of enemies in one playground.
Both huge outdoor and indoor environments
All levels in the game are vast. The engine was designed to support both indoor and outdoor areas in a creative mixture, with each level spreading on up to 1000 cubic miles. There is a smooth transition between indoor and outdoor environments. The indoor levels are done with rendering techniques more powerful than other present engines. Outdoor sections are new and never before seen in any other FPS. They are big, long and provide hours of just walking and days of playing.
Bright and beautiful surroundings
In Serious Sam there are very bright and easy-to-see levels. This is possible because of newest 3d technology which allows complex architecture, multi-texturing, sunlight, ... You don't have to adjust brightness/contrast to properly see the scenes, and the scenery/architecture provides visual pleasure while playing the game.
Our newest technology allows having multiple gravity in one room. This means you can fight with enemies who are jumping from one wall to the other, or ambushing you from the ceiling. At the same time, you can jump to ceiling or throw a grenade up. This grenade will bounce UP to the ceiling (normal grenade would bounce down to the floor). This situation is only one example of the numerous that can be done with this feature. Multiple gravity has got great, unexplored potential for single-play and for the multi-play as well. This feature is never before seen in any other game.
Multi-player 2-4 split screen support
To add to usual multi-player options, the engine is enabled with split screen options allowing up to 4 players playing on a single computer. If you have Dual-head technology, it is possible for two players to play each on his/hers own monitor