Raven Programmer Mike Grummelt On Max Payne


Posters Name: Kagato
Posters Email: kagato@mwgl.org
Subject: Raven Programmer Mike Grummelt On Max Payne

News:
Raven Software's Jedi Knight II programmer Mike Grummelt updated his .plan with his take on Max Payne (possible payback for George Broussard's Elite Force review). Here's a snip:

...AI seems 100% scripted and iffy-looking (seem to have trouble navigating sometimes and shoot each other in the back, all the enemies are essentially the same, just a few different weapons, different models/skins), the texture detail on the world isn't as amazing as I expected it to be on my GeForce3... then there's little things like the fact that you can't jump straight up and shoot... you can't crouch-walk or slow-mo dive under (or over) things... can't destroy a lot of things that you'd expect to be able to destroy, levels are almost 100% linear (again, not something that bothers me), no water of any kind, no curves, no multiplayer of any kind (and no promise of a multiplayer upgrade yet) weird clipping issues when you dive (you'd think since you have to do that all the time they'd have tried to fix that), grenade physics seem a little odd... Just seems oddly lacking in features/content for 4 years of development...
SMACK!


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