C&C : Renegade - Q&A With Jani Penttinen

Posters Name: Kagato
Posters Email: kagato@mwgl.org
Subject: C&C : Renegade - Q&A With Jani Penttinen

Action Vault's got a Command & Conquer: Renegade Developer Q&A, a duscussion with Westwood's Lead 3D Engineer Jani Penttinen.

Action Vault: What are some of the challenges you've had to face when translating the C&C universe from 2D to 3D? What sorts of benefits have resulted from this move?

Jani Penttinen: The big difference in looking at a 2D image and placing the player into a 3D world is that once the player is able to explore the C&C universe he will want to try out all the vehicles and go inside buildings to see what's in there and how it all works. It has required a lot of design and also special features in the 3D engine, but I'm really happy with the result. This new view adds a lot to the C&C universe as even though the levels mainly feature elements from the universe that the player already knows, there is now an opportunity to learn much more about what's going on. If you want to know what happens to Tiberium for instance, you can go inside the refinery and find it out.
I personally lost interest in the games after Command & Conquer, none of the sequels never seemed as fun as the original to me *laugh*.
Source: Action Vault (http://actionvault.ign.com/)

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