Posters Name: Curve
Posters Email: firstname.lastname@example.org
Subject: Front Line Force In The News
For those who follow one of the 4 very popular HL mods, you will know Front Line Force has stayed up with the game. They are looking for a July release of their version 1.7 and hope to pump 2.0 (which is of course a whole new FLF) sometime after. It seems as though the maker of FLF has been hitting the "I'm depressed pills". Here's a little tiddy bitty from PHL's website:
After some thinking (and some pubbing) I've made some decisions regarding FLF's release schedule for the future.In other news it seems some game publishers don't care anymore ;). I mean, just make a text game. I'm bad.
First off, there will be another version released before 2.0
This version (1.7) will SLIGHTLY weaken the HK21 (not like in the betas, think between 1.6 and 1.5)
I've come to the conclusion that the weapon is imbalanced, but it's not enough of a problem to patch immediately.
Which brings me to my next point, 1.7 will probobly be released at the beggining of July, possibly a week into July.
I've decided to do this because, as mentioned above, I don't believe the weapon imbalance is serious enough to cause immediate damage to the mod (aka auto shotgun and suppressive fire)..additionally, a German game magazine is putting 1.6 on their June 19th issue, and I'd like people who purchase it to be able to play.
After 1.7, the next version of FLF will be 2.0.
2.0 will be a major overhaul/facelift of FLF. We have several new weapons planned, a new class, new VGUI's, the works. (More specifics later)
Finally (and I don't want this to sound ominous, because it's not) I most likely wont be the person doing the majority of work on 2.0
It's been a wild ride, and I've enjoyed every second, but I think the time is coming for me to pass on the reins to someone else.
I'll have less free time come the end of summer, and I have several personal projects I want to pursue - it wouldn't be fair to try and juggle FLF and everything else - nothing would get enough time.
Having said that, rest assured that I'll continue working on FLF (1.7 and 2.0 design/code) until I find a suitable replacement
Once I find someone, I'll hand over the 2.0 work I've done and let them at it. I wont be completely gone, I love to play FLF and I'll certainly take a backseat/managerial role in overseeing 2.0's development.