Dungeon Siege Update v1.1


Posters Name: Kagato
Posters Email: kagato@mwgl.org
Subject: Dungeon Siege Update v1.1

News:
Gas Powered Games has released the official v1.1 patch for players of their semi-recently (i.e. this year, haha) released Dungeon Siege. Weighing in at about 30MB (8MB for those upgrading from v1.09.2), the patch is available http://www.microsoft.com/games/dungeonsiege/8.asp. Users upgrading from v1.0 (clean insteall), will need to grab this update, while users who updated to v1.09.2 will need this patch. There's a whole slur of new changes, too many to list here. For a full listing of fixes and updates, click on the Read More... from below.

Full Story:
Version 1.1 of Dungeon Siege contains the following updates and changes:

General

  • Fixed all known Journal update issues related to quests. The Journal now updates correctly when a quest is completed or a new quest is received.

  • Fixed all known content placement issues such as inaccessible containers that could not be opened and "floating" objects.

  • Increased game performance in several previously low-performance areas.

  • Resolved all known issues with end bosses, such as Gom not fighting back on
    rare occasions.

  • Fixed all known fading issues.

  • Updated ZoneMatch user interface and improved ZoneMatch functionality and performance in the following ways:
    -Icon indicating password protected games.
    -More user-friendly chat interface.
    -New searching support based on user-defined filters.
    -Ability to message friends from ZoneMatch interface, the Staging Area, and Game Summary screens.
    -Increased stability.

  • Resolved issues with sounds cutting out.

  • Added safety to prevent the game from starting if critical resource files are missing. A notification dialog will appear if any of these files are missing.

  • Added data corruption retry code - game will attempt to recover from unstable hardware causing corruption in data that is loaded from hard disk.

  • Moved screen shots into their own subdirectory to clear up clutter. The new location is My DocumentsDungeon SiegeScreen Shots.

  • Added new command line options:
    -noalttab=true: prevents task switching during gameplay (supported in Windows XP only)
    -nowinkeys=true: disables the Windows keys (supported in Windows 2000 and Windows XP only).
    -user_path=: specifies where the user files go (rather than My DocumentsDungeon Siege).
    -Other path-related command line options are: keys_path, map_paths, mod_paths, res_paths, save_path, and shots_path.

  • Fixed the issue of a missing or moved "My Documents" folder causing problems such as crashing on game start.

  • Improved many error messages to include more information to better help diagnose hardware configuration problems.

  • Added an hourglass cursor to show when the game is busy.

  • Switched to 100% client/server model to be more NAT- and firewall-friendly.

  • Removed "chunky" and "superchunky" cheat codes.

  • Displacers now save their state in the character save file in multiplayer using new quest saving functions, affording some measure of "saving" in multiplayer.

  • "Transmute" scroll can no longer transmute characters into gold.

  • Fixed problem of characters getting "stuck" in the Swamps.

    Mod Related
  • Switched map node mesh index format to be more mod-friendly when Siege Max is released.

  • Added a new naming key format to be more mod-friendly.

  • Exported many new functions to allow further modding of the game.

  • Added dsdll extension method.

  • Exported UI functions and added 'command' and 'call' actions for UI modding.


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