Command & Conquer : Generals Q&A


Posters Name: Kagato
Posters Email: kagato@mwgl.org
Subject: Command & Conquer : Generals Q&A

News:
Game Over Online has posted up a little Q&A session with Mark Skaggs executive producer of the upcoming Command & Conquer : Generals. Word:

Jeff: So there’s no definable tech tree in Generals as there has been in previous C&C titles?

Mark: There is, but the experience point system is in addition to the tech tree. What we’ve found is that the point system allows people to play the game the way they want to play it. If you want to go along and play just like you would another C&C title, you can do that. However, the point system would come in handy when it came down to planning out your overall strategy. Once you’ve gotten a certain amount of points, you may sit there and say to yourself, “Okay, I want really good base protection, so I’ll get the EMP Pulse instead of Artillery Training.” The next time you might say, “All right, I tried this ability and didn’t like it, I’ll try another.” On the other hand, if you’re playing a friend and he uses a power that you’ve never used, you may say to yourself, “Wow, that was really effective! I have to try that out.” There’s quite a bit of flexibility in the strategy and the gameplay.
I have to admit, this is the first game to bear the title of Command & Conquer that has sparked my interest in quite some time as I've found the last 2 or 3 releases to be lacking in the fun department.
Source: Game Over Online (http://www.game-over.net/reviews.php?page=features&id=156)


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