Battlefield 1942 Patch v1.3
Posters Name: Kagato
Posters Email: kagato@mwgl.org
Subject: Battlefield 1942 Patch v1.3
News:
In case you're not already in line to download it, you'll be pleased to know that the folks at EA / Dice have released a new patch for the everpopular Battlefield 1942. Not much to say about this one. You know you want it. You know you need it. So go get in line and grab your copy soldier! And in case you're curious, here's what's new.
Full Story:
NOTE: All changes from patches 1.1 and 1.2 are folded into this patch.
NETWORK/SERVER FIXES
Optimization of server priorities to improve Net Performance.
Smoother object movements.
Text strings are sent to the server instead of ascii, resulting in smoother text entry.
No Lag prediction if soldier is sitting in vehicle. This fixes the problem of pilots getting shot out of the cockpit when in a plane .
CLIENT FIXES
#Sound improvements and optimizations
New and improved Sounds in 1st person view for the following weapons:
*Bar 1918
*Thompson
*MG42
*Browning
New streamed sound implementation increases performance and decreases memory usage.
Problems with SoundBlaster Live on WinXP and Win2000 systems are solved
#Graphical Improvements
New and improved fire animations in 1st person view for the following weapons:
*stg44
*bar1918
*mp18
*mp40
New and improved models in 1st person view for the following weapons:
*stg44
*bar1918
#Gameplay tweaks
Damage to airplanes from the following has been decreased by 50%:
*BAR
*StG44
*Thompson
*MP40
*AA GUNS
Spreading when walking and shooting increased on the following weapons:
*BAR
*StG44
Reloading time on sniper and engineer rifles reduced by 33%.
Rate of ticket decay when a team holds more than half of the command points has been increased on Head-on maps
Rate of ticket decay when Attacker holds all the control points on Assault Maps has been reduced by 40%, leaving a better chance for the defender to retake a CP.
Rate of ticket decay when the defender holds the map reduced by 40% on assault maps.
Attacker / Defender ticket ratio changed slightly to defenders favor on assault maps
When going outside of the map boundaries, soldiers will take 20% of their full health of damage per second (after being warned).
#Optimizations.
Decreased Loading times for the game and map changes.
SafeDisk check only when starting game and not when changing maps.
#AI optimization
The AI in single player mode is much improved. Bots now focus on close range enemies over long ones, especially when their current weapon is not suited for long-range
Radio and voice command display now have a 'greyed out' look for commands that the bots do not respond to.
#Menu
Message window has been modified and is now separated into three parts: 1) User generated chat (radio and chat text) - 4 rows
2) Game Info (capture control point etc.) - 2 rows
3) Kills (x killed y) - 3 rows
The number of lines for each message window can be changed as long as it is at least 1 line and the total amount of lines for all message windows do not exceed 12. These chat windows can be manipulated through new console commands (where 'int' is any number between 1 and 12)
chat.setChatMessageSize
No. of lines for chat messages display
chat.seGameInfoMessageSize
No. of lines for game info display
chat.setKillMessageSize
No. of lines for kills info display
chat.setChatHistory
Sets the no of lines for all 3 message displays at once
chat.chatInfo
Returns status on how many lines each message window in using.
chat.OldChatListStyle <0 or 1>
If set to 1, the the old (v1.2) message window model is used.
chat.OldChatListHistory
No. of rows used if the old message window model is used
New Ignore input Commands
You can ignore radio messages, radio sounds and also ignore specific players using the following commands:
- chat.ignoreRadioText <0 or 1>
If 1, No radio text is printed.
- chat.ignoreRadioAudio <0 or 1>
If 1, No radio sounds are played.
- chat.setIgnoreRadioAudioAndText <0 or 1>
If 1, both radio sounds and radio text is supressed
- chat.getIgnoreRadioAudioAndText
Prints status for these settings
- chat.addToIgnoreList
Ignores a specific user's chatting.
- chat.removeFromIgnoreList
Stop ignoring a specific user's chatting
- chat.ignoreList
Returns the list of ignored players. NOTE: you can find a user's ID by using the 'game.listPlayers' - command in the console
Implemented TK Forgive and Punishment system.
By default, players have to wait 1 extra spawn wave for every TK they commit and when they have made 5 TK's that are not forgiven they will get kicked from the server.
By default, the server is in forgive mode. There are 2 modes:
1) If you are killed by a teammate, you can forgive the killer. The forgive options expires when you die again (auto-punish)
2) If you are killed by a teammate, you can punish the killer. The punish options expires when you die again. (auto-forgive)
Admin Console Commands:
admin.spawnDelayPenaltyForTK The number of extra spawn waves applied (1.0 = wait 1 spawn wave, 1.5 = wait 1.5 spawn wave.. and so on)
admin.banPlayerOnTKKick <0 or 1> When set to 1, players are also banned when kicked for TK
admin.nrOrTKToKick The number of punished TK's before being kicked
admin.tkPunishMode <0 or 1> 0 : Punish Mode - Players are punished by default, until the victim forgives the TK 1 : Forgive Mode - Players are forgiven by default, until the victim punishes the TK
Client Console Commands:
game.TKPunish Punish a TK (works only in Forgive Mode).
game.TKForgive Forgive a TK (works only in Punish Mode).
-Vote announcement has new text color and icon.
-Added the possibility to tag specific players as a 'buddy' and make them more visible in the minimap
Client Console Commands:
game.addPlayerToBuddyList Add a user with to the buddy list
game.removePlayerFromBuddyList Removes a user from the buddy list
game.buddyList Prints a list of your current buddies.
#Rendering optimization
You can disable tri-linear filtering by adding the line "renderer.useTrilinearFiltering 0" to your Settings/VideoDefault.con
SiS Xabre support
Stripping and vertex-cache optimizing terrain patches.
Increases performance for vertex cache enabled T&L cards that are vertex transform bound in BF. I.e. it reduces slowdown somewhat when lots of objects are displayed on screen.
Optimization of the font writer, decreasing memory usage.
Possibility to add lightmaps on ships and boats which can highly increase the visual effect
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