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Challenge Pro Mode Arena 99x1
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- Posted 11:45 AM By WaRMaN
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3 Comments | Add
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With the new release of CPMA 99x1 for Q3A, comes changes to this fast paced hard hitting MOD. Fixed:chg: the "low" ammo point for SG is 5 rather than 10chg: enabled armoursystem vote in CQ3chg: cg_shadows 2 and 3 removed - too buggy and cheaty (both project through walls etc)chg: stepup events optimizedchg: improved client prediction during djumps - CPM3 lower rl is easiest place to see the differencechg: popsicles refreeze over time if abandoned mid-thaw same rate as for thawing, i.e. if you thaw for 2 secs then leave for 1 sec, there's 2 secs left If you haven't played Quake 3 with the physics that CPMA offers, then I must say that this is a mandatory download!
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3 Comments Posted
#1 by Anthos on Saturday, Jun 8 at 8:22 PM
Why are you thawing popsicles in Quake 3? I'm quite sure I missed something
somewhere. #2 by Squirre1 on Sunday, Jun 9 at 9:20 AM
Thawing, whats this whole thawing thing... #3 by Anthos on Sunday, Jun 9 at 9:41 AM
I don't think anyone knows. Notice the complete and utter lack of replies to my
question. Perhaps WaRMaN was just testing to see if we actually read his news.
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