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Matrox Parhelia Reef Demo – The Best DirectX 8 Benchmark Ever?
Dungeon Siege Tweaking Guide
 
Medal of Honor: Pacific Assault
Midnight Club 2: XBOX
Inside Pitch 2003: XBOX
Duke Nukem: Manhattan Project
EverGlide MousePad


 

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  Friday, May 2, 2003 Report News | Archive | Top  
Day of Defeat v1.0 Release
- Posted 11:18 AM By Kagato
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Looks as if there's wonderful goodness to be had by all as there's a new version of Day of Defeat to be downloaded! (i.e. In case you don't know, DoD is probably the second most popular mod for Half-Life next to Counter-Strike). Weighing in at a whopping 170MB, this release comes just a week before the Retail version is due to hit the store shelves. There appear to be no direct links as to what has been updated/added/fixed as of yet, but if you have any issue, be sure to head over to their DoD 1.0 FAQ Forum. As a side note, if you currently have v3.1 installed, or any other version for that matter, remove it FIRST before installing this new release.
 
  Thursday, May 8, 2003 Report News | Archive | Top  
DivX Comes To The Xbox
- Posted 5:24 PM By Kagato
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As if it didn't look and run enough like a PC, now the Xbox is even getting official DivX support from Factor 5 and DivXNetworks. So what does that mean for your average gamer? Well, with these developmental tools, Xbox developers will be able to integrate DVD quality movies that are 7-10 times smaller than your standard MPEG-2 data stream, meaning more intermissions and storyline for you.
Factor 5, the renowned gaming software development house, and DivXNetworks, Inc., the company that created the revolutionary patent-pending DivX video compression technology, today announced the release of the DivX for Xbox Software Development Kit (SDK). An easy-to-use tool, the DivX SDK allows Xbox developers to easily create DVD-quality cinematics at 1/10th the size of a DVD.

Factor 5, creators of the multimillion selling "Star Wars: Rogue Squadron" game franchise and the MusyX sound tools for multiple game platforms, previously partnered with DivXNetworks to create the popular DivX for Gamecube SDK. The new DivX for Xbox SDK includes a number of new features for the highest-quality in-game cinematics.
Will be interesting to see what the developers actually end up doing with this, if anything.
Source: Yahoo! Finance
 
Hulk Demo Released
- Posted 5:30 PM By Kagato
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Looking to get in a little bit of Hulk action before the movie release later on this year? Then be sure to go nab your copy of The Hulk. Weighing in at a measly 166MB (well, measly for those of you on something besides dial-up), the demo contains two playable levels and can be found at one of the following mirrors:

3D Gamers
FilePlanet
Gamershell
Worthplaying
FileShack
 
Bendable Ultra-Thin Screen Developed
- Posted 5:40 PM By Kagato
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Technology, it just keeps getting better and better. Case in point, the folks at E-Ink have been working for awhile now on a new, flat screen that is as thin as paper (if not thinnger) that could replace things such as the newspaper. Well, it appears as if they're a step closer to this goal according to this news blurb over at Excite News. Apparently they have a working model that is only 3 human hairs in width.
Chen and his co-workers made the 3-inch wide display screen flexible by developing a stainless steel foil topped with a thin layer of circuits that control an overlying film of electronic ink.

That "ink," developed in 1997 by a Massachusetts Institute of Technology scientist, contains tiny capsules with black and white particles with opposing electrical charges floating in a clear fluid.

When a negative voltage is run through circuits behind these capsules, the positive white particles move to the capsule's top. A positive current does the same to the negative black particles.

The human eye blends these resulting patterns of black- or white-topped capsules into text displayed in a traditional column.

Currently, information and power is fed to the screen through a wired hookup. But Chen's team is working on a self-contained system that could receive data through a wireless connection.
Now if they can get some color going and be able to handle some high refresh rates, imagine what it'd do to the world of gaming. That'd be one less 40+ lb piece of equipment you'd have to haul around to LAN parties.
Source: Excite News
 
  Monday, May 12, 2003 Report News | Archive | Top  
Nvidia GeForce FX 5900 Line Of Cards
- Posted 10:03 AM By Kagato
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Now that there's official word of Nvidia's new GeForce FX 5900 line of cards (based on the NV35 core vs the NV30 that the previous FX line was built around), reviews are popping up all over the place. One of the first was from the guys over at [H]ard|OCP who decided to compare it with ATI's latest and greatest, the Radeon 9800 Pro, with both cards packing a whopping 256MB of onboard memory. So who comes out on top?
It almost seems like in every benchmark the cards go back and forth, dancing around each other. One map will run one card faster, another map will run the other one. One resolution shows a card faster, another resolution shows the other fast. It makes deciding which is the fastest card a very hard decision. Here we have an 8 pipeline card clocked at 380MHz beating in some cases a 4 pipeline card clocked at 450MHz with a lot of bandwidth. It appears in those situations that the 9800 Pro 256MB card just has a better architecture with faster shader speed. Then on the other side we do have the GeForceFX 5900 Ultra winning in some DX8 tests as well. One thing at least is certain, both cards offer awesome performance with AA/AF at high resolutions, and the 256MB of RAM does make a difference once you overcome CPU bottlenecks. If you only play games at 1024x768 and have an aging CPU, a card of these calibers will probably not help you much. But if you run at high resolutions with AA and have a fast CPU, a 256MB card can help stabilize FPS at those resolutions.

Both cards offer exceptional performance, but if I have to place my finger on which card I would choose for my primary system that I play my games on, I would have to opt for the 256MB 9800 Pro. It has better AA quality, and can play at 6XAA on a 256MB card very easily. It has also proven to be very strong in shader operations. It is not an easy decision for sure now. NVIDIA has done a great job at sizing up the issues with the NV30 and fixing those issues and making the NV35 an incredibly competitive part.

So, it all comes down to you, how much you want to spend, and what video card you need to fill your wants and desires while gaming. With the race this tight, small things might certainly tip your buying decision one way or the other. Brand loyalty, past hardware performance, and past driver support should come into play. Certainly what specific games you want to play should be weighed if possible and being able to actually purchase one is a plus as well. Both of the cards looked at here should be available for sale in quantity in 30 to 45 days.
Rather interesting to see the tug-of-war between the two cards, the fact that there's no clear winner in any given game, that maps factor into who wins. Like anything, I imagine ATI and Nvidia are both hard at work tweaking away at their drivers to try and one up the other guy.
Source: [H]ard|OCP
 
Desert Combat .35e Released
- Posted 3:41 PM By Kagato
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I'm not sure about you, but the only thing that comes to my mind anymore when somebody mentions Battlefield 1942 is the ever wonderful Desert Combat mod. Well, looks as if there's been a new release (version .35e) today. Weighing in at a whopping 187MB, it appears that quite a lot has been updates as there's a HUGE list of balance/fix issues that've been added for your gaming pleasure. Currently I could only find two links, so have at it :

FilePlanet
XGamer

Now that I can actually get to their homepage without the HTTP:500 error, there's this bit of info to go along with this release:
DesertCombat .35 is aimed as a patch release to .3, it adds mainly bugs fixes and balancing from user feedback, we are listening to everything you are saying and .35 is just that. .35 is not aimed at a huge vehicle release, that will come in .4 but there are some cool new things in .35 such as a new weapons system. Weapons are more accurate now when crouching or lying down, adding to realism. New A-10 cluster bombs, new Iraq BRDM2 Spandrel tank killer as well as some new hand weapons like the Iraq Anti personel mines and Stinger missles for those pesky helicopters.
If I understand it correctly, that means you have to have the previous .3 release installed?
Read More...
 
  Tuesday, May 13, 2003 Report News | Archive | Top  
Raven Shield 1.2 Patch
- Posted 1:50 PM By Kagato
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According to Ubi Soft's homepage for Raven Shield there's supposed to be a 1.2 Patch released today. Word floating around the net is that it has been released, though there are no official links to it as of yet. I'll update/add links when they become available. Here's a list of what all has been changed/updated:

Patch 1.2 Summary:
  • Enables interoperability between localized versions with different alphabets for internet games.
  • Fixes the "ready button" problem (where players could not press it and had to wait for the in-between round timer to run out).
  • Fixes the crash issue with the server list. The list is now displayed in a multi-page format with a maximum of 400 servers per page.
  • The server filter settings are now kept even when you quit the game.
  • Karma (ragdoll effect) has been updated, after much research inspired, in part, by what the community has done.
  • Includes support for future Linux and Windows stand alone dedicated servers.
  • Removed the network connection check that was done even when in single player mode.

    **UPDATED** - Patch can be found at Gamershell and Worthplaying.
     
  •   Thursday, May 15, 2003 Report News | Archive | Top  
    06-14-2003 Event News
    - Posted 10:24 AM By Squirre1
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    We are going to be recording more video this next event for differnet forms of advertising... We ask that we try to be as full as possible to make this video as good as possible. Also, for the graduating seniors this year, bring your diploma with you and you get $5 off your entry fee. No worries if you Pre-Pay, we will just give you $5 at the door. This is just one way of saying Congratulations.

    Hope to see you all there..
     
      Saturday, May 17, 2003 Report News | Archive | Top  
    DOOM 3 on XBOX
    - Posted 7:59 AM By WaRMaN
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    Activision and id Software have now confirmed DOOM 3, the most anticipated game of the year, is headed to the XBOX. I've read alot about this, but never gave it much credit - we all know how the internet can be about facts. But now it is official!

    Now, let me drop in some other information that I have collected, but cannot confirm. First, it is believed that the XBOX will get DOOM 3 "exclusively" from the rest of the consoles. Also, it will include multiplayer on XBOX LIVE!, which the PC title will leave out. Although no release date was mentioned, I would gamble to say that you won't see it till 4th quarter 2004.
     

      Sunday, May 18, 2003 Report News | Archive | Top  
    Lollapalooza: Sponsored by XBOX
    - Posted 12:00 AM By WaRMaN
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    Microsoft and Lollapalooza today announced that Xbox will be the presenting sponsor for the upcoming summer tour. Lollapalooza will kick off after a 5 year break with more than 30 dates throughout the country. This marks one of Xbox's largest sponsorship deals since the gaming console launched 17 months ago.

    Gaming competitions, contests and free playtime will be hosted at each Lollapalooza event in a centrally located GameRiot pavilion, featuring activities for everyone from casual to hard-core gamers. Concertgoers will be invited to test Xbox games and services during each daylong show.

    "I love a challenge, and while we're on the road, I get off on Xbox," said Perry Farrell, co-owner and mastermind of Lollapalooza, as well as frontman for touring band Jane's Addiction. "We are practicing our music for the tour and our video gaming skills for tournament."

    This is the perfect situation for XBOX in my opinion, because they are targeting an "exact" audience. Check out the concert at Sandstone Amphitheatre, on July 8th (Tuesday) in Kansas City, or at Riverport Amphitheatre in St. Louis on 9 July (Wednesday).
     

    Infogrames Adopts Atari
    - Posted 2:59 PM By WaRMaN
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    You will begin to hear the company title "Atari" used alot in the near future due to the adoption of the title Atari by Infogrames.

    The company's U.S. operations will now be known as Atari, Inc. Additionally, the Company's wholly owned subsidiary, Infogrames Interactive, Inc., which develops many of the games derived from the Hasbro line of board games, will change its name to Atari Interactive, Inc.

    "In any language, Atari is synonymous with video games and it's recognized for transforming entertainment," said Bruno Bonnell, Chairman and CEO of IESA and Atari. "Our industry is now outpacing the Hollywood box office and by choosing Atari as our signature, we are demonstrating our commitment to this growth and our determination to take entertainment to the next level for gamers worldwide."

    Are all of our games going to be developed in stunning 8-bit now? Haha, just kiddin'.
     

    Reality Gaming?
    - Posted 3:19 PM By WaRMaN
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    The worldwide interactive video game publishing rights to American Idol, the smash-hit reality television show, have been secured by game publisher Codemasters. Under the license from FremantleMedia and 19 Entertainment, joint owners of the blockbuster reality entertainment format, Codemasters will launch an American Idol video game this fall for the PS2 and PC.

    American Idol will be a music-based rhythm-action game, allowing players to create, style, train a character and compete as a singer. Each virtual contestant will then choose from more than 40 "top-ten" music tracks to perform for the judges. To ensure the American Idol game experience is truly authentic, Simon Cowell, Randy Jackson and Paula Abdul will be featured as computer generated characters, complete with their colorful commentary.

    The gameplay has gamers "singing and dancing with their hands." Match the right combos of buttons to what’s on the screen, and the contestant sings a sweet harmony and dances to the rhythm. Get it wrong and their voice fades and quivers as the judges, and later the audience, grow unsettled. With a track list of 40 international top-ten music tracks to master, players will get full feedback from the judges that will reflect their performance.

    Before you make your opinion about this game, have you ever played "Bust a Groove" for the PS1 console? It is a very simular game, and in my opinion very adictive to play head-to-head.
     

    EA Sports to Change the Way You "P(L)AY"
    - Posted 4:00 PM By WaRMaN
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    Electronic Arts president, John Riccitello, had some things to say about playing "on-line" sports titles from his company.

    "I think in this generation there's only very modest revenue potential for [Xbox Live and Sony Online]," he said. "What has yet to be proven, but I think it represents a significant revenue opportunity if we can play it out properly, is added revenue generation capability in the back end. So instead of just selling Madden at $49, we may be able to generate subscription [revenue] on the back of that. At this point, that's frankly more speculative than it is substantive, but that's what we're going to be working on over the balance of the cycle."

    This is outright saying that there is more money to be made off gamers, so we (EA) are going to take full advantage of that. Isn't it bad enough that us EA Sports fans pay $50+ for these sports titles every year? I mean how different does the game actually get that couldn't be fixed with a patch? And now I am going to have to pay extra just to find a person to play against? This, my friends, is a sign of the times. Unfortunately, game companies are looking deep in to our wallets and realizing that we are probably addicted enough to pay to play and then pay some more. EA better watch out! Although their sports titles are the best, the others are not that far behind. Click here to tell me what you think.
     

      Tuesday, May 20, 2003 Report News | Archive | Top  
    MwGL Videos
    - Posted 3:25 PM By Squirre1
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    We have added some videos of the last event and other misc videos that we have that are made by Curve... They are compilations of his work at the MwGL events. Hope you enjoy like we laughed at them.

    *NOTE*: If you get a error from Internet Explorer, the server is at max logins. Just continue to try or use a FTP client like FlashFXP.I hope you guys got a kick out of them like we did... Please, you guys have to comment on these and Curves Vid makin skillz.

    Enjoy!!

    UPDATE: We were in the process of updating our secondary FTP server where these files are hosted.. Thanks to Darkphan for the extra work... They are now back online for download...
     
      Thursday, May 22, 2003 Report News | Archive | Top  
    XBOX Slashes Price Again
    - Posted 2:35 AM By WaRMaN
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    Microsoft has once again slashed the price on the XBOX console. Effective immediately you can go to your nearest retailer and pick one up for $179.99. This marks the second time that XBOX has lowered its price. This package will not include the two SEGA titles that were added for the Christmas edition. If you don't have an XBOX, what are you waiting for? Return to Castle Wolfenstien is on shelves now, and soon to be released Midnight Club 2 and Soldier of Fortune 2 (Gold Edition) are soon to release. Of course you also have Halo 2 Coming out a little ways down the road, but you probably already new that :)
     
      Thursday, May 29, 2003 Report News | Archive | Top  
    Warcraft III: Frozen Throne gone gold
    - Posted 9:03 AM By Sir_Raven
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    For those of you hardcore Warcraft fans who have been waiting for the expansion will only have to wait a little longer. It seems that Blizzard has completed Frozen Throne and it has gone gold. Expect it to hit stores sometime around the first part of July.

    Key Features are:

    One new Hero per race, each possessing powerful spells and magical abilities specifically designed to enhance each race. A host of new units, each equipped with new abilities and spells, giving players the opportunity to create diverse strategic and tactical forms of combat. 3 new tilesets featuring extraordinary new lands to explore, complete with numerous creeps and critters to wage war upon. Player-built shops, unique for each race, equipped with items carefully designed to improve and aid the units of every race.Neutral buildings, which will provide players with numerous new upgrades, items and abilities.Neutral Heroes, available for recruitment by all players, that can supplement and strengthen a player's army with all new spells and abilities. An advanced world editor that allows players to create their own custom campaigns, complete with cut-scenes and voiceovers.

    Many new multiplayer maps

    Expanded multiplayer options over Battle.net® including multiple new game types, clan and tournament support.

    Source: Adrenaline Vault
     
    Wolfenstein Enemy Territory
    - Posted 9:59 AM By Sir_Raven
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    Wolfenstein fans now have a new mission called Enemy Territory. A stand-alone multiplayer game which players wage war as Axis or Allies in team-based combat. Weighing in at around 258 megs, it is a free download.

    Features multiplayer support for up to 32 players. And since it is stand-alone, you don't need the original game to play it. There are both Windows and Linux versions.

    - FilePlanet (Win32)
    - FilePlanet (Linux)
    Source: Planet Wolfenstein
     
      Friday, May 30, 2003 Report News | Archive | Top  
    Inside Pitch 2003: The Review
    - Posted 5:11 AM By WaRMaN
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    I finished my review on Inside Pitch 2003 for the XBOX console. Check it out, and I hope it helps you make that final decision on wether or not to drop $49.99 on the game. Also, let me know what you think. Am I dead-on right, or way off the mark on this one?
     
     
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